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GPU.md

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GPU Dialect

Note: this dialect is more likely to change than others in the near future; use with caution.

This dialect provides middle-level abstractions for launching GPU kernels following a programming model similar to that of CUDA or OpenCL. It provides abstractions for kernel invocations (and may eventually provide those for device management) that are not present at the lower level (e.g., as LLVM IR intrinsics for GPUs). Its goal is to abstract away device- and driver-specific manipulations to launch a GPU kernel and provide a simple path towards GPU execution from MLIR. It may be targeted, for example, by DSLs using MLIR. The dialect uses gpu as its canonical prefix.

Operations

gpu.block_dim

Returns the number of threads in the thread block (aka the block size) along the x, y, or z dimension.

Example:

  %bDimX = "gpu.block_dim"() {dimension: "x"} : () -> (index)

gpu.block_id

Returns the block id, i.e. the index of the current block within the grid along the x, y, or z dimension.

Example:

  %bIdY = "gpu.block_id"() {dimension: "y"} : () -> (index)

gpu.grid_dim

Returns the number of thread blocks in the grid along the x, y, or z dimension.

Example:

  %gDimZ = "gpu.grid_dim"() {dimension: "z"} : () -> (index)

gpu.launch

Launch a kernel on the specified grid of thread blocks. The body of the kernel is defined by the single region that this operation contains. The operation takes at least six operands, with first three operands being grid sizes along x,y,z dimensions, the following three arguments being block sizes along x,y,z dimension, and the remaining operands are arguments of the kernel. When a lower-dimensional kernel is required, unused sizes must be explicitly set to 1.

The body region has at least twelve arguments, grouped as follows:

  • three arguments that contain block identifiers along x,y,z dimensions;
  • three arguments that contain thread identifiers along x,y,z dimensions;
  • operands of the gpu.launch operation as is, including six leading operands for grid and block sizes.

Operations inside the body region, and any operations in the nested regions, are not allowed to use values defined outside the body region, as if this region was a function. If necessary, values must be passed as kernel arguments into the body region. Nested regions inside the kernel body are allowed to use values defined in their ancestor regions as long as they don't cross the kernel body region boundary.

Syntax:

operation ::= `gpu.launch` `block` `(` ssa-id-list `)` `in` ssa-reassignment
                         `threads` `(` ssa-id-list `)` `in` ssa-reassignment
                           (`args` ssa-reassignment `:` type-list)?
                           region attr-dict?
ssa-reassignment ::= `(` ssa-id `=` ssa-use (`,` ssa-id `=` ssa-use)* `)`

Example:

gpu.launch blocks(%bx, %by, %bz) in (%sz_bx = %0, %sz_by = %1, %sz_bz = %2)
           threads(%tx, %ty, %tz) in (%sz_tx = %3, %sz_ty = %4, %sz_tz = %5)
           args(%arg0 = %6, %arg1 = 7) : f32, memref<?xf32, 1> {
  // Block and thread identifiers, as well as block/grid sizes are
  // immediately usable inside body region.
  "some_op"(%bx, %tx) : (index, index) -> ()
  %42 = load %arg1[%bx] : memref<?xf32, 1>
}

// Generic syntax explains how the pretty syntax maps to the IR structure.
"gpu.launch"(%cst, %cst, %c1,  // Grid sizes.
                    %cst, %c1, %c1,   // Block sizes.
                    %arg0, %arg1)     // Actual arguments.
    {/*attributes*/}
    // All sizes and identifiers have "index" size.
    : (index, index, index, index, index, index, f32, memref<?xf32, 1>) -> () {
// The operation passes block and thread identifiers, followed by grid and block
// sizes, followed by actual arguments to the entry block of the region.
^bb0(%bx : index, %by : index, %bz : index,
     %tx : index, %ty : index, %tz : index,
     %num_bx : index, %num_by : index, %num_bz : index,
     %num_tx : index, %num_ty : index, %num_tz : index,
     %arg0 : f32, %arg1 : memref<?xf32, 1>):
  "some_op"(%bx, %tx) : (index, index) -> ()
  %3 = "std.load"(%arg1, %bx) : (memref<?xf32, 1>, index) -> f32
}

Rationale: using operation/block arguments gives analyses a clear way of understanding that a value has additional semantics (e.g., we will need to know what value corresponds to threadIdx.x for coalescing). We can recover these properties by analyzing the operations producing values, but it is easier just to have that information by construction.

gpu.launch_func

Launch a kernel function on the specified grid of thread blocks. gpu.launch operations are lowered to gpu.launch_func operations by outlining the kernel body into a function in a dedicated module, which reflects the separate compilation process. The kernel function is required to have the gpu.kernel attribute. The module containing the kernel function is required to have the gpu.kernel_module attribute and must be named. And finally, the module containing the kernel module (which thus cannot be the top-level module) is required to have the gpu.container_module attribute. The gpu.launch_func operation has a string attribute named kernel to specify the name of the kernel function to launch and an attribute named kernel_module to specify the name of the module containing that kernel function.

The operation takes at least six operands, with the first three operands being grid sizes along x,y,z dimensions and the following three being block sizes along x,y,z dimensions. When a lower-dimensional kernel is required, unused sizes must be explicitly set to 1. The remaining operands are passed as arguments to the kernel function.

A custom syntax for this operation is currently not available.

Example:

module attributes {gpu.container_module} {

  // This module creates a separate compilation unit for the GPU compiler.
  module @kernels attributes {gpu.kernel_module} {
    func @kernel_1(%arg0 : f32, %arg1 : !llvm<"float*">)
        attributes { nvvm.kernel: true } {

      // Operations that produce block/thread IDs and dimensions are injected when
      // outlining the `gpu.launch` body to a function called by `gpu.launch_func`.
      %tIdX = "gpu.thread_id"() {dimension: "x"} : () -> (index)
      %tIdY = "gpu.thread_id"() {dimension: "y"} : () -> (index)
      %tIdZ = "gpu.thread_id"() {dimension: "z"} : () -> (index)

      %bDimX = "gpu.block_dim"() {dimension: "x"} : () -> (index)
      %bDimY = "gpu.block_dim"() {dimension: "y"} : () -> (index)
      %bDimZ = "gpu.block_dim"() {dimension: "z"} : () -> (index)

      %bIdX = "gpu.block_id"() {dimension: "x"} : () -> (index)
      %bIdY = "gpu.block_id"() {dimension: "y"} : () -> (index)
      %bIdZ = "gpu.block_id"() {dimension: "z"} : () -> (index)

      %gDimX = "gpu.grid_dim"() {dimension: "x"} : () -> (index)
      %gDimY = "gpu.grid_dim"() {dimension: "y"} : () -> (index)
      %gDimZ = "gpu.grid_dim"() {dimension: "z"} : () -> (index)

      "some_op"(%bx, %tx) : (index, index) -> ()
      %42 = load %arg1[%bx] : memref<?xf32, 1>
    }
  }

  "gpu.launch_func"(%cst, %cst, %cst,  // Grid sizes.
                    %cst, %cst, %cst,  // Block sizes.
                    %arg0, %arg1)      // Arguments passed to the kernel function.
        { kernel_module = @kernels,    // Module containing the kernel function.
          kernel = "kernel_1" }        // Kernel function.
        : (index, index, index, index, index, index, f32, !llvm<"float*">) -> ()
}

gpu.thread_id

Returns the thread id, i.e. the index of the current thread within the block along the x, y, or z dimension.

Example:

  %tIdX = "gpu.thread_id"() {dimension: "x"} : () -> (index)

gpu.yield

Is a special terminator operation for blocks inside regions in gpu ops. It returns values to the immediately enclosing gpu op.

Example:

gpu.yield %f0, %f1 : f32, f32

gpu.all_reduce

The "all_reduce" op reduces the value of every work item across a local workgroup. The result is equal for all work items of a workgroup.

For example, both

%1 = "gpu.all_reduce"(%0) ({}) { op = "add" } : (f32) -> (f32)
%2 = "gpu.all_reduce"(%0) ({
^bb(%lhs : f32, %rhs : f32):
  %sum = addf %lhs, %rhs : f32
  "gpu.yield"(%sum) : (f32) -> ()
}) : (f32) -> (f32)

compute the sum of each work item's %0 value. The first version specifies the accumulation as operation, whereas the second version specifies the accumulation as code region. The accumulation operation must either be add or mul.

Either none or all work items of a workgroup need to execute this op in convergence.

gpu.barrier

The "barrier" op synchronizes all work items of a workgroup. It is used to coordinate communication between the work items of the workgroup.

gpu.barrier

waits until all work items in the workgroup have reached this point and all memory accesses made by these work items prior to the op are visible to all work items in the workgroup. Data hazards between work items accessing the same memory can be avoided by synchronizing work items in-between these accesses.

Either none or all work items of a workgroup need to execute this op in convergence.