Releases: needle-mirror/com.unity.xr.management
Releases · needle-mirror/com.unity.xr.management
3.0.6-preview.2
[3.0.6-preview.2] - 2019-12-20
- Fix package checking system to also look at installed packages and not just remotely registered packages. This allows us to see packages the user has locally installed on disk that may not be registered in the package registry.
- Add check to make sure we pick up any class in the project that derives from XRLoader and not just those in packages. This allows a developer to create a loader in their assets folder and use that regardless of installed packages.
[3.0.6-preview.1] - 2019-12-12
- Documentation copy review and edit.
- Fix FB 1206103: Serialized loader list is not saved correctly when a new loader asset is created as part of the add operation.
3.1.0-preview.2
[3.1.0-preview.2] - 2019-12-17
- Fix FB 1206103: Serialized loader list is not saved correctly when a new loader asset is created as part of the add operation.
- Fix package checking system to also look at installed packages and not just remotely registered packages. This allows us to see packages the user has locally installed on disk that may not be registered in the package registry.
- Add check to make sure we pick up any class in the project that derives from XRLoader and not just those in packages. This allows a developer to create a loader in their assets folder and use that regardless of installed packages.
[3.1.0-preview.1] - 2019-12-06
- Fixes an issue where subsystems could not be initialized before awake in the editor
- Fixes an issue where subsystems were not re-started after a pause in the editor
- Re-add build target filtering into management.
- Documentation copy review and edit.
[3.1.0-preview] - 2019-09-11
- Adds generic gfx capabilities method to XRLoader class
3.0.5
[3.0.5] - 2019-12-06
- Fix package validation errors.
- Release for verification.
[3.0.5-preview.4] - 2019-12-06
- Release for verification.
- Remove build target filtering support. Will be added back into 3.1.0.
[3.0.5-preview.3] - 2019-11-22
- Correct Samples code to make sure that it compiles correctly.
- Make some documentation fixes for inline code.
- Replace XR SDK text with just XR or other appropriate messaging.
[3.0.5-preview.2] - 2019-11-18
- New attribute was incorrectly placed into Runtime instead of Editor. Moved to Editor where it belongs.
3.0.5-preview.1
[3.0.5-preview.1] - 2019-11-13
- UI rework to provide for simpler installation and management of XR Plugin Providers.
- Reworked the underlying data handling and maintenance to be more streamlines and less coupled.
3.0.4
3.0.4-preview.3
[3.0.4-preview.3] - 2019-10-29
- Update minimum compatible Editor version to 2019.3.0b9
- Fixes an issue where subsystems could not be initialized before awake in the editor
- Fixes an issue where subsystems were not re-started after a pause in the editor
- Removes dialog boxes for creating Loaders and initializing settings.
[3.0.4-preview.2] - 2019-10-23
- Modifies wording of LIH inclusion page from "required" to recommended.
3.0.4-preview.1
[3.0.4-preview.1] - 2019-09-20
- Public API InitializeLoaderAsync was erroneously made internal. Move back to being publicly accessible.
- Fix editor application perf issue due to not unhooking update callback.
3.0.3
3.0.2-preview.2
[3.0.2-preview.2] - 2019-08-23
- Change legacy input helpers version to 1.*
- Fix documentation validation errors.
- Allow 3.x to work with Unity 2019.2.
- This package will not work with 2019.3a1 - a11.
3.0.2-preview.1
[3.0.2-preview.1] - 2019-08-06
- Remove asset menu creation entry for XR Settings as it is unsupported now.
- Fix an issue with downloading packages that could allow PackMan toget corrupted, forcing the user to reload Unity.