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package.json
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package.json
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{
"name": "com.unity.transport",
"displayName": "Unity Transport",
"version": "2.4.0",
"unity": "2022.3",
"description": "Unity network transport layer - the low-level interface for connecting and sending data through a network",
"dependencies": {
"com.unity.collections": "2.2.1",
"com.unity.burst": "1.8.12",
"com.unity.mathematics": "1.3.1"
},
"relatedPackages": {
"com.unity.transport.tests": "0.0.0"
},
"_upm": {
"changelog": "### New features\n* Connections can now be made using strings representing domain names or IPs. Hostname resolution will be performed automatically as part of the connection process. (Requires Unity 6000.18f1 or later.)\n\n### Changes\n* ACKs for the `ReliableSequencedPipelineStage` will now be sent a little more aggressively, which should improve throughput of reliable traffic.\n\n### Fixes\n\n* Fixed MultiNetworkDriver not passing the connect payload to the NetworkDriver when calling MultiNetworkDriver.Connect()\n* Added a workaround for a burst compile error that caused iOS player builds not to function properly when burst compile was enabled."
},
"upmCi": {
"footprint": "7128d666be3423681d6515e4144ae47e7f3c997d"
},
"documentationUrl": "https://docs.unity3d.com/Packages/[email protected]/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.transport.git",
"type": "git",
"revision": "27ba0ea65b2d90483f4c9447971b84421df32aea"
},
"samples": [
{
"displayName": "Cross-play Example",
"description": "Example of how to use MultiNetworkDriver to create a server that accepts both UDP and WebSocket connections.",
"path": "Samples~/CrossPlay"
},
{
"displayName": "Jobified Client and Server",
"description": "Very simple client and server implementations using jobs. Meant to tie in with the package documentation.",
"path": "Samples~/JobifiedClientServer"
},
{
"displayName": "Ping Sample",
"description": "Small application to compute round-trip time (ping) between client and server.",
"path": "Samples~/Ping"
},
{
"displayName": "Ping Sample (with Relay)",
"description": "Small application to compute round-trip time (ping) between client and host, using Unity Relay.",
"path": "Samples~/RelayPing"
},
{
"displayName": "Simple Client and Server",
"description": "Simplest possible client and server implementations. Meant to tie in with the package documentation.",
"path": "Samples~/SimpleClientServer"
}
]
}