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package.json
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{
"name": "com.unity.purchasing",
"displayName": "In App Purchasing",
"unity": "2021.3",
"_upm": {
"gameService": {
"groupIndex": 4,
"groupName": "Monetize",
"configurePath": "Project/Services/In-App Purchasing",
"genericDashboardUrl": "https://dashboard.unity3d.com/",
"projectDashboardUrl": "https://dashboard.unity3d.com/organizations/{0}/projects/{1}/analytics/v2/dashboards/revenue",
"projectDashboardUrlType": "OrganizationKeyAndProjectGuid"
},
"supportedPlatforms": [
"Android",
"iOS"
],
"changelog": "### Added\n- Apple - Updated to [StoreKit 2](https://developer.apple.com/storekit/).\n - All features previously in StoreKit 1 are still supported.\n - New features from StoreKit 2 will be supported in a later release.\n - StoreKit 1 is no longer supported and iOS devices will require iOS 15.0 or later.\n - Added support for AppAccountToken, allowing associating purchases with an app-specific account identifier. It can be set using `SetAppAccountToken(Guid token)` on the StoreExtendedService (e.g., `IAppleStoreExtendedService.SetAppAccountToken`), and it is also exposed in the IAppleOrderInfo interface for better integration with order details. For more details, see [AppAccountToken documentation](https://developer.apple.com/documentation/storekit/transaction/appaccounttoken).\n- Apple - Updated PrivacyInfo.xcprivacy to reflect that IAP no longer uses required reason API.\n\n### Changed\n- Apple - CrossPlatformValidator is no longer used for receipt validation for Apple since StoreKit2 does it.\n- Apple - Receipt obfuscation for Apple has been removed.\n- Apple - `Product.appleProductIsRestored` is now obsolete since it's no longer used with StoreKit2.\n\n### Fixed\n- Fixed Non-Consumables being treated as Consumables (introduced by Unity IAP 5.0.0-pre.1)"
},
"version": "5.0.0-pre.3",
"description": "IMPORTANT UPGRADE NOTES:\n\nThis is a major overhaul of the IAP package. Consult the included sample for a complete example on how to use this new version.\n\nPACKAGE DESCRIPTION:\n\nWith Unity IAP, setting up in-app purchases for your game across multiple app stores has never been easier.\n\nThis package provides:\n\n ▪ One common API to access all stores for free so you can fully understand and optimize your in-game economy\n ▪ Automatic coupling with Unity Analytics to enable monitoring and decision-making based on trends in your revenue and purchase data across multiple platforms\n ▪ Support for iOS, Mac, tvOS and Google Play.\n ▪ Client-side receipt validation for Apple App Store and Google Play\n\nAfter installing this package, open the Services Window to enable In-App Purchasing to use these features.",
"dependencies": {
"com.unity.ugui": "1.0.0",
"com.unity.modules.unitywebrequest": "1.0.0",
"com.unity.modules.jsonserialize": "1.0.0",
"com.unity.modules.androidjni": "1.0.0",
"com.unity.services.core": "1.12.5"
},
"keywords": [
"purchasing",
"iap",
"unity"
],
"license": "Unity Companion Package License v1.0",
"hideInEditor": false,
"relatedPackages": {
"com.unity.purchasing.tests": "5.0.0-pre.3"
},
"upmCi": {
"footprint": "99c06194db1df8e602b70012c1aee812ed209c22"
},
"documentationUrl": "https://docs.unity3d.com/Packages/[email protected]/manual/index.html",
"repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.purchasing.git",
"type": "git",
"revision": "c429982af1800a2ae232bfeb1cab3a3c3f3dae1d"
},
"samples": [
{
"displayName": "Coded IAP 5.0.0 Sample",
"description": "This sample showcases how to use Coded IAP in 5.0.0. ",
"path": "Samples~/Coded IAP 5.0.0 Sample"
}
]
}