Baking is a process that transforms GameObject data in the Unity Editor (authoring data) into entities written to entity scenes (runtime data).
Topic | Description |
---|---|
Baking overview | Understand the baking process. |
Baker overview | Create and use bakers to convert GameObject data to ECS data. |
Baking systems overview | Create and use baking systems to process batches of entities and components. |
Baking phases | Understand when baking happens. |
Baking worlds overview | Understand how baking worlds manage data. |
Filter baking output | Filter baking output to exclude entities and components. |
Prefabs in Baking | Understand how to use entity prefabs. |
Baker
API documentation- Scenes overview