Releases: needle-mirror/com.unity.2d.psdimporter
Releases · needle-mirror/com.unity.2d.psdimporter
2.0.3
1.2.0-preview.3
[1.2.0-preview.3] - 2019-07-16
Change
- Update to latest Animation dependency
[1.2.0-preview.2] - 2019-06-07
Added
- Change API to internal access
- Only generate Sprite Library Asset if there is entry
- Do not reset Reslice checkbox after Inspector apply
2.0.2
1.1.0-preview.3
[1.1.0-preview.3] - 2019-04-24
Added
- Use latest 2D Animation package for 2019.1
[1.1.0-preview.2] - 2019-04-23
Added
- Fix potential name clashing issues with ScriptedImporter
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
1.0.0-preview.4
[1.0.0-preview.4] - 2019-04-23
Added
- Fix potential name clashing issues with ScriptedImporter
- Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.
1.2.0-preview.1
[1.2.0-preview.1] - 2019-03-15
Added
- Update support for 2019.2
- Integrate with 2D Animation Sprite Library
- Integrate with new 2D Animation Character Group
- Fix asset name conflict
1.1.0-preview.1
[1.1.0-preview.1] - 2019-02-19
Added
- Update dependency for 2019.1 support
1.0.0-preview.3
[1.0.0-preview.3] - 2019-02-19
Added
- Fix compilation error in .NET 3.5
1.0.0-preview.2
[1.0.0-preview.2] - 2019-01-25
Added
- Fix unable to rig Sprites created manually
- Remove legacy packing tag
- Default Texture Type is changed to 'Sprite (2D and UI)'
- Default Sprite Mode is changed to 'Multiple'
1.0.0-preview.1
Changelog
All notable changes to this package will be documented in this file.
The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.
[1.0.0-preview.1] - 2018-11-20
Added
- New release
- ScriptedImporter for importing Adobe Photoshop file
- Supports handling of Adobe Photoshop layers
- Creates Sprites from individual layers
- Handles include or exclude hidden layers
- Supports Prefab generation that reconstruct generated Sprites to original art asset layout
- Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
- Supports 2D Animation v2 single character with multiple Sprites workflow