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Releases: needle-mirror/com.unity.2d.psdimporter

2.0.3

25 May 22:11
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[2.0.3] - 2019-07-20

Changed

  • Update 2D Animation dependency

1.2.0-preview.3

25 May 22:12
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1.2.0-preview.3 Pre-release
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[1.2.0-preview.3] - 2019-07-16

Change

  • Update to latest Animation dependency

[1.2.0-preview.2] - 2019-06-07

Added

  • Change API to internal access
  • Only generate Sprite Library Asset if there is entry
  • Do not reset Reslice checkbox after Inspector apply

2.0.2

25 May 22:11
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[2.0.2] - 2019-07-13

Changed

  • Mark package to support Unity 2019.3.0a10 onwards.

[2.0.1] - 2019-06-12

Changed

  • Update 2D Animation dependency

[2.0.0] - 2019-06-17

Changed

  • Remove preview tag
  • Remove experimental namespace

1.1.0-preview.3

25 May 22:11
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1.1.0-preview.3 Pre-release
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[1.1.0-preview.3] - 2019-04-24

Added

  • Use latest 2D Animation package for 2019.1

[1.1.0-preview.2] - 2019-04-23

Added

  • Fix potential name clashing issues with ScriptedImporter
  • Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.

1.0.0-preview.4

25 May 22:11
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1.0.0-preview.4 Pre-release
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[1.0.0-preview.4] - 2019-04-23

Added

  • Fix potential name clashing issues with ScriptedImporter
  • Fix Prefab asset using wrong name. Note this will break Prefab references if upgrading from previous versions.

1.2.0-preview.1

25 May 22:11
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1.2.0-preview.1 Pre-release
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[1.2.0-preview.1] - 2019-03-15

Added

  • Update support for 2019.2
  • Integrate with 2D Animation Sprite Library
  • Integrate with new 2D Animation Character Group
  • Fix asset name conflict

1.1.0-preview.1

25 May 22:11
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1.1.0-preview.1 Pre-release
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[1.1.0-preview.1] - 2019-02-19

Added

  • Update dependency for 2019.1 support

1.0.0-preview.3

25 May 22:10
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1.0.0-preview.3 Pre-release
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[1.0.0-preview.3] - 2019-02-19

Added

  • Fix compilation error in .NET 3.5

1.0.0-preview.2

25 May 22:10
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1.0.0-preview.2 Pre-release
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[1.0.0-preview.2] - 2019-01-25

Added

  • Fix unable to rig Sprites created manually
  • Remove legacy packing tag
  • Default Texture Type is changed to 'Sprite (2D and UI)'
  • Default Sprite Mode is changed to 'Multiple'

1.0.0-preview.1

25 May 22:10
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1.0.0-preview.1 Pre-release
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Changelog

All notable changes to this package will be documented in this file.

The format is based on Keep a Changelog
and this project adheres to Semantic Versioning.

[1.0.0-preview.1] - 2018-11-20

Added

  • New release
  • ScriptedImporter for importing Adobe Photoshop file
  • Supports handling of Adobe Photoshop layers
    • Creates Sprites from individual layers
    • Handles include or exclude hidden layers
  • Supports Prefab generation that reconstruct generated Sprites to original art asset layout
    • Prefab generation supports GameObject grouping based on Adobe Photoshop layer grouping
  • Supports 2D Animation v2 single character with multiple Sprites workflow