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platform_select.props
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platform_select.props
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!--If the HCPlatform is not set, infer it-->
<Choose>
<When Condition="'$(HCPlatform)'=='GSDK' OR '$(HCPlatform)'=='GXDK'"> <!-- For backcompat -->
<PropertyGroup>
<HCPlatform>GDK</HCPlatform>
</PropertyGroup>
</When>
<When Condition="'$(HCPlatform)'!=''">
</When>
<When Condition="'$(ApplicationType)'=='Android'">
<PropertyGroup>
<HCPlatform>Android</HCPlatform>
</PropertyGroup>
</When>
<When Condition="'$(ApplicationType)'=='Windows Store'">
<PropertyGroup>
<HCPlatform>UWP</HCPlatform>
</PropertyGroup>
</When>
<When Condition="'$(Platform)'=='Durango'">
<PropertyGroup>
<HCPlatform>XDK</HCPlatform>
</PropertyGroup>
</When>
<When Condition="'$(Platform)'=='Gaming.Desktop.x64' OR '$(Platform)'=='Gaming.Xbox.XboxOne.x64' OR '$(Platform)'=='Gaming.Xbox.Scarlett.x64'">
<PropertyGroup>
<HCPlatform>GDK</HCPlatform>
</PropertyGroup>
</When>
<Otherwise>
<PropertyGroup>
<HCPlatform>Win32</HCPlatform>
</PropertyGroup>
</Otherwise>
</Choose>
<ItemDefinitionGroup>
<ClCompile>
<PreprocessorDefinitions Condition="'$(HCPlatform)'=='Android'">%(PreprocessorDefinitions);HC_PLATFORM_MSBUILD_GUESS=HC_PLATFORM_ANDROID</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(HCPlatform)'=='UWP'">%(PreprocessorDefinitions);HC_PLATFORM_MSBUILD_GUESS=HC_PLATFORM_UWP</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(HCPlatform)'=='XDK'">%(PreprocessorDefinitions);HC_PLATFORM_MSBUILD_GUESS=HC_PLATFORM_XDK</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(HCPlatform)'=='GDK'">%(PreprocessorDefinitions);HC_PLATFORM_MSBUILD_GUESS=HC_PLATFORM_GDK</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(HCPlatform)'=='Win32'">%(PreprocessorDefinitions);HC_PLATFORM_MSBUILD_GUESS=HC_PLATFORM_WIN32</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
</Project>