From 555286e7fd5b474ef4751b47c8031a084c4a4058 Mon Sep 17 00:00:00 2001 From: Nathan Franke Date: Mon, 16 Oct 2023 18:27:45 -0500 Subject: [PATCH] Update README.md --- README.md | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 5d974de..d2085e4 100644 --- a/README.md +++ b/README.md @@ -4,17 +4,14 @@ GDExtension template that automatically builds into a self-contained addon for t ### Getting started: 1. Clone this repository (or a new repository with this template) with submodules. - - `git clone --recurse-submodules https://github.com/nathanfranke/gdextension.git` \ + - `git clone --recurse-submodules https://github.com/nathanfranke/gdextension.git` - `cd gdextension` 2. Update to the latest `godot-cpp`. - `git submodule update --remote` 2. Build a debug binary for the current platform. - `scons` 3. Import, edit, and play `project/` using Godot Engine 4+. - - Alternatively, run the project using the terminal. - - Either alias an existing executable to godot4: `alias godot4="~/workspace/godot/bin/godot.linuxbsd.tools.x86_64"` - - Or, on Arch Linux, install `godot4-bin` from the AUR (`yay -S aur/godot4-bin`). - - Finally, `godot4 --path project/` + - `godot --path project/` 4. Check the output: ``` Hello GDScript!