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glSkeleton.pas
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glSkeleton.pas
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unit glskeleton;
(* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the gl3ds main unit.
*
* The Initial Developer of the Original Code is
* Noeska Software.
* Portions created by the Initial Developer are Copyright (C) 2002-2004
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* M van der Honing
* Sascha Willems
* Jan Michalowsky
*
*)
interface
uses classes, Skeleton, glbone;
type
TglSkeleton = class(TBaseSkeleton)
public
constructor Create(AOwner: TComponent); override;
end;
implementation
constructor TGLSkeleton.Create(AOwner: TComponent);
begin
inherited;
FBoneClass := TGLBone;
end;
end.