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ModelBvh.pas
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ModelBvh.pas
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unit ModelBvh;
(* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the gl3ds main unit.
*
* The Initial Developer of the Original Code is
* Noeska Software.
* Portions created by the Initial Developer are Copyright (C) 2002-2004
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* M van der Honing
*
*)
interface
uses classes, Model;
type
TBvhModel = class(TBaseModel)
public
procedure LoadFromFile(AFileName: string); override;
procedure LoadFromStream(stream: Tstream); override;
procedure SaveToFile(AFileName: string); override;
procedure SaveToStream(stream: TStream); override;
end;
implementation
uses
SysUtils, glMath, SkeletonBvh, Bone;
procedure TBvhModel.LoadFromFile(AFileName: string);
var
stream: TFilestream;
msask: TBvhSkeleton;
begin
FPath := ExtractFilePath(AFilename);
if FTexturePath = '' then FTexturePath:=FPath;
//fake read meshes etc
//stream := TFilestream.Create(AFilename, $0000);
//LoadFromStream(stream);
//stream.Free;
//load skeleton inof
if floadskeleton then
begin
fnumskeletons:=fnumskeletons+1;
setlength(fskeleton, fnumskeletons);
fskeleton[fnumskeletons-1]:=FSkeletonClass.Create(self);
fskeleton[fnumskeletons-1].BoneClass := TBaseBone;
msask := TBvhSkeleton.Create(self);
msask.BoneClass := fskeleton[fnumskeletons-1].BoneClass;
msask.LoadFromFile(AFileName);
fskeleton[fnumskeletons-1].Assign(msask);
msask.Free;
end;
end;
procedure TBvhModel.LoadFromStream(stream: Tstream);
begin
floadskeleton:=true;
end;
procedure TBvhModel.SaveToFile(AFileName: string);
var
stream: TFilestream;
begin
stream := TFilestream.Create(AFilename, fmCreate);
SaveToStream(stream);
stream.Free;
end;
procedure TBvhModel.SaveToStream(stream: Tstream);
var
msask: TBvhSkeleton;
begin
//write the first skeleton (only one skeleton supported)
if (self.NumSkeletons>=1) then
begin
msask := TBvhSkeleton.Create(self);
msask.BoneClass := fskeleton[0].BoneClass;
msask.Assign(fskeleton[0]);
msask.SaveToStream(stream);
msask.Free;
end;
end;
initialization
RegisterModelFormat('bvh', 'The Biovision Hierarchy', TBvhModel);
finalization
UnRegisterModelClass(TBvhModel);
end.