Name: | com_busyWait |
---|---|
Values: | "0", "1" |
Default: | "0" |
Description: | Enable / Disable old "busy" game loop using 100% CPU time. |
Name: | com_debugMessage |
---|---|
Values: | "0", "1" |
Default: | "0" |
Description: | Print warnings about field overflows in network messages. Useful for debugging modules. |
Name: | com_timestamps |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Print timestamps in qconsole.log and system console. |
Name: | fs_forcegame |
---|---|
Values: | Foldername |
Default: | "" (Not set) |
Description: | Overrides the active folder, allowing a server/client to store configs and
other data in a specific folder independent of the active mod ( Load order: base fs_basegame cvar fs_game cvar fs_forcegame cvar |
Name: | fs_assetspathjka |
---|---|
Values: | Foldername |
Default: | "" (Not set on portable); autodetected for non-portable |
Description: | Sets the path to load JKA assets from. |
Name: | fs_basejka |
---|---|
Values: | Foldername |
Default: | "basejka" (if fs_assetspathjka is empty); "base" (if fs_assetspathjka is set) |
Description: | Name of the folder containing the JKA assets within fs_assetspathjka. If fs_assetspathjka is not set the game tries to load assets from the specified folder in fs_basepath and fs_homepath. |
Name: | fs_loadjka |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Enables loading of JKA assets when fs_assetspathjka point to a valid JKA folder. |
Name: | cl_autoDemo |
---|---|
Values: | "0", "1" |
Default: | "0" |
Description: | When enabled, starts recording a demo automatically on joining a
server. Current and single last demo are stored
in demos/LastDemo directory. |
Name: | cl_autoDemoFormat |
---|---|
Values: | Format String |
Default: | "%t_%m" |
Description: | Filename format for demos saved with %d: local date
%m: map
%n: custom name supplied as an argument to
saveDemo command%p: player name
%t: sequence of server timestamps when
saveDemo was executed%%: % character
|
Name: | cl_aviFrameRate |
---|---|
Values: | Integer from 1 to 1000 |
Default: | "30" |
Description: | Frame rate for recording with video command. |
Name: | cl_aviMotionJpeg |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Record AVI using Motion JPEG video compression format. Much smaller file size for little quality loss. |
Name: | cl_aviMotionJpegQuality |
---|---|
Values: | Integer from 0 to 100 |
Default: | "90" |
Description: | JPEG quality used by AVI Motion JPEG compression. Lower values result in worse quality and smaller file size. |
Name: | cl_drawRecording |
---|---|
Values: | "0", "1", "2" |
Default: | "1" |
Description: | 0: don't draw any demo recording indicator
1: draw filename and demo size near the top of the screen
2: draw red dot in the bottom left corner
|
Name: | con_height |
---|---|
Values: | Decimal > 0 |
Default: | "0.5" |
Description: | Fraction of a screen which should be occupied by in-game console. |
Name: | con_scale |
---|---|
Values: | Decimal > 0 |
Default: | "1" |
Description: | Scale console font relative to it's original size. |
Name: | con_timestamps |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Draw local timestamps in console and condump output. |
Name: | in_mouse |
---|---|
Values: | "0", "1", "2", "3" |
Default: | "1" |
Description: | Mouse input mode 0: Mouse disabled.
1: Same as in retail client - high latency, follows desktop mouse speed and acceleration settings.
2: Raw, no acceleration, lowest latency.
3: Raw, lowest latency but with desktop mouse speed and acceleration settings.
|
Name: | mv_allowDownload |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Enable / Disable Downloads. If you turn this off, the download popup will not appear and you will not be asked wether a file should be downloaded. |
Name: | mv_apienabled |
---|---|
Values: | "0", "1", "2", "3" |
Default: | Max supported MVAPI level |
Description: | Max MVAPI level modules can use. 0 disables MVAPI SysCalls completely. |
Name: | mv_consoleShiftRequirement |
---|---|
Values: | "0", "1", 2 |
Default: | "1" |
Description: | 0: shift is not required to open/close the console.
1: shift is required to open the console but not to close it.
2: shift is required to both, open and to close the console.
|
Name: | mv_nameShadows |
---|---|
Values: | "0", "1", 2 |
Default: | "2" |
Description: | 0: no name shadows at all.
1: name shadows enabled on every version.
2: name shadows enabled in 1.02 mode.
|
Name: | mv_menuOverride |
---|---|
Values: | "0", "1" |
Default: | "0" |
Description: | Allow loading custom UI modules in the main menu. Beware! This gives full control over downloaded content to the mod, there will be no download popup. Use only for testing. |
Name: | mv_slowrefresh |
---|---|
Values: | Integer >= 0 |
Default: | "3" |
Description: | Number of requests on a serverlist refresh sent per second to servers in the list. Some providers filter packets on a high number of requests to a lot of different IP addresses in a short time. (e.g. two major ISPs in Germany: "Kabel Deutschland", "Kabel BW"). |
Name: | r_consoleFont |
---|---|
Values: | "0", "1", "2" |
Default: | "1" |
Description: | Font used in console, timer, message input field and other places: 0: Original charsgrid_med
1: Code New Roman
2: M+ 1M
|
Name: | r_dynamicGlow |
---|---|
Values: | "0", "1" |
Default: | "0" |
Description: | Enable / Disable dynamic glow effect. |
Name: | r_environmentMapping |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Disable environment mapping for better performance on low-end machines. |
Name: | r_ext_multisample |
---|---|
Values: | "0", "2", "4", "8", "16" |
Default: | "0" |
Description: | Multisample anti-aliasing. May not work on all machines. |
Name: | r_ext_texture_filter_anisotropic |
---|---|
Values: | "0", "2", "4", "8", "16" |
Default: | "2" |
Description: | Anisotropic filtering level. Higher values increase image quality with little performance loss. |
Name: | r_fontSharpness |
---|---|
Values: | Decimal >= 0 |
Default: | "1" |
Description: | Relative font sharpness (doesn't affect console font). 0: Always use original low-res fonts
1: Best quality (in fau's opinion)
|
Name: | r_gammamethod |
---|---|
Values: | "0", "1", "2" |
Default: | "2" |
Description: | Method for applying gamma correction. Keep in mind that using
non-functional gamma method disables not only 0: Pre-processing. Causes washed out colors. Use as last resort.
1: Hardware gamma. Works only in fullscreen.
2: Post-processing. Works in both fullscreen and windowed.
|
Name: | r_highdpi |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Enable / Disable high DPI rendering when desktop scaling is enabled. |
Name: | r_openglMipMaps |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Enable / Disable OpenGL mipmap generation. Disable to restore original downsampling algorithms. |
Name: | r_saberGlow |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Enable / Disable dynamic glow on saber shaders. Turn off if it breaks your custom saber model. |
Name: | r_textureLODBias |
---|---|
Values: | Decimal |
Default: | "0" |
Description: | Adjust OpenGL texture Level of Detail bias. Useful for some low quality video drivers. Small negative values (eg "-0.2") can help with distant textures appearing blurry. |
Name: | s_muteWhenMinimized |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Mute all sounds when client window is minimized. |
Name: | s_muteWhenUnfocused |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Mute all sounds when client window is unfocused. |
Name: | r_printMissingModels |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Print a warning when a model fails to load. |
Name: | con_opacity |
---|---|
Values: | 1 >= Decimal >= 0 |
Description: | Opacity of the in-game console. |
Name: | con_skipNotifyKeyword |
---|---|
Values: | String |
Default: | "" (Not set) |
Description: | Keyword used by modules to print messags into the console that
should not appear as notifications. JKA uses the builtin keyword
[skipnotify] and some mods seem to have adopted this. To increase
compatibility with those mods this cvar can be used. |
Name: | mv_apiConnectionless |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Controls if game module may use MVAPI 1 to receive and send connectionless packets with arbitrary source and destination. When disabled SysCalls always return qtrue as if error occured. |
Name: | mv_serverversion |
---|---|
Valid: | "auto", "1.04", "1.03", "1.02" |
Default: | "1.04" |
Description: | Decides which gameversion the server will run on. "auto" will host a 1.04 server if assets5.pk3 is found, 1.03 if assets2.pk3 is available and if only assets0.pk3 and assets1.pk3 can be found it will host a 1.02 server. Make sure you have only mods compatible with the hosted gameversion in your base/mod directory. The dedicated server expects you to know what you are doing. |
Name: | mv_httpdownloads |
---|---|
Valid: | "0", "1" |
Default: | "0" |
Description: | Switches http downloads on and off. |
Name: | mv_httpserverport |
---|---|
Valid: | 0-65535 (TCP Port), Any URL (http://...) |
Default: | "0" |
Description: | If a number is provided it decides on which TCP port the builtin HTTP-Server will listen on. If set to zero it will automatically choose a port between 18200 and 18215, trying every single one till it finds an unused port. Make sure that this port is opened in your Firewall / NAT. Since JK2MV 1.1 external HTTP Servers are supported. The URL should point to the GameData directory of your file server. Note that clients also need at least JK2MV 1.1 in case you are using a URL. Older JK2MV versions will not detect the availability of HTTP Downloads in this case. |
Name: | mv_fixnamecrash |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Blocks the use of chars from the extended ASCII table which can cause a crash if used correctly. |
Name: | mv_fixforcecrash |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Blocks the use of malformed forceconfig strings which can cause a crash if used correctly. |
Name: | mv_fixgalaking |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Blocks the use of "galak_mech" as a playermodel on the serverside so legacy clients will not crash. Only useful in 1.02 mode. |
Name: | mv_fixbrokenmodels |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Blocks the use of "kyle/fpls" and "morgan" as a playermodel. These models have invisible parts and thus are some kind of ghosting. Only useful in 1.02 mode. |
Name: | mv_fixturretcrash |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Removes all blaster missiles from the game before hitting the engine limit to prevent players from crashing a server with the turret/sentry. |
Name: | mv_blockchargejump |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Blocks a hack which can be used to jump higher then normally possible. |
Name: | mv_blockspeedhack |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Blocks the speedhack which can be used to run faster. |
Name: | mv_fixsaberstealing |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Prevents spectators from stealing saber. |
Name: | mv_fixplayerghosting |
---|---|
Valid: | "0", "1" |
Default: | "1" |
Description: | Prevents "player ghosting" bug, where players can freely walk through affected player. |
Name: | mv_resetServerTime |
---|---|
Valid: | "0", "1", "2" |
Default: | "1" |
Description: | Reset internal server time on map restart. Helps to avoid high server time bugs. Breaks queue in duel gametype on basejk. May cause issues with other mods. 0: Never (compatible)
1: Always except in Duel gametype
2: Always
|
Name: | sv_autoWhitelist |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Automatically add IPs of players to a whitelist. Whitelisted IPs are can still access the server while it's under a DOS attack and they are stored in ipwhitelist.dat file. Collecting IP addresses without consent may be against European Union's General Data Protection Regulation. |
Name: | sv_enforceSnaps |
---|---|
Values: | "0", "1" |
Default: | "0" |
Description: | Ignore the client preference for "snaps" and try to send a snapshot per server frame (sv_fps) if sv_maxSnaps and the client rate permit it. |
Name: | sv_floodProtect |
---|---|
Values: | Integer >= 0 |
Default: | "3" |
Description: | 0: Disable flood protection.
1: Original flood protection - 1 client command per second.
2+: Relaxed flood protection - Allow sv_floodProtect commands
at once (burst), after this 1 command per second (rate). |
Name: | sv_hibernateTime |
---|---|
Values: | Integer >= 0 |
Default: | "0" |
Description: | Switches the server to a hibernation mode in which it uses less CPU power when no player is connected. The value is the time in milliseconds after which it automatically switches to the said state when the last player disconnected from the server. The value zero disables hibernation mode. |
Name: | sv_hibernateFps |
---|---|
Values: | Integer >= 1 |
Default: | "5" |
Description: | The fps to use while the server is in hibernation mode. |
Name: | sv_maxOOBRate |
---|---|
Valid: | 1-1000 |
Default: | "20" |
Description: | Max out-of-bound requests handled per second. Increasing rate improves server responsiveness at the cost of higher CPU usage. |
Name: | sv_maxRate |
---|---|
Valid: | "0", Integer >= 1000 |
Default: | "90000" |
Description: | Maximum rate for each client. The client rate limits the maximum amount of snapshots sent to a client. |
Name: | sv_maxSnaps |
---|---|
Valid: | Integer > 0 |
Default: | "30" |
Description: | Maximum amount of snapshots each client should receive. This can also be limited by the client rate. |
Name: | sv_minRate |
---|---|
Valid: | Integer >= 1000 |
Default: | "1000" |
Description: | Minimum rate for each client. The client rate limits the maximum amount of snapshots sent to a client. |
Name: | sv_minSnaps |
---|---|
Valid: | Integer > 0 |
Default: | "1" |
Description: | Minimum amount of snapshots each client should receive. This can also be limited by the client rate. |
Name: | sv_pingFix |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Enable more accurate and bug-free ping calculation. |
Name: | sv_dynamicSnapshots |
---|---|
Values: | "0", "1" |
Default: | "1" |
Description: | Try to send partial snapshots if a snapshot message would otherwise overflow.
This should help to avoid clients from dropping due to
CL_ParseServerMessage: read past end of server message when maps or mods
cause a lot of commands to be sent to a client in a short interval on a busy
server. |
- com_maxfpsMinimized
- com_maxfpsUnfocused
- in_nograb
- mv_coloredTextShadows
- net_dropsim (dev cvar)
- net_enabled
- r_allowsoftwaregl
- r_convertModelBones
- r_loadSkinsJKA
- r_noborder
- r_centerWindow
- s_sdlBits
- s_sdlSpeed
- s_sdlChannels
- s_sdlDevSamps
- s_sdlMixSamps
- cl_avidemo replaced by cl_aviFrameRate
- cl_conspeed renamed to con_speed