Temporary fix projectiles crash during disconnecting #3876 #3878
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Fixed #3876
The crash occurs in the function
CEntity::RegisterReference
because, at the moment of creating an explosion for a projectile, for an unknown reason, the memory where the projectile's creator (the player disconnecting from the server) is located is freed and becomes0x80808080
. I haven’t investigated the cause of where and why the memory is being freed before the projectile is destroyed. In any case, removing projectiles without the explosion resolves the crash. Besides, the explosion during the server quit doesn’t make sense anyway because we can't see it