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Add LOD management functions #3831
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6f7c6c6
add shared func getObjectLODModel(int objectModel)
Fernando-A-Rocha f182db2
Merge branch 'master' into add-lod-model-func
Fernando-A-Rocha cb928f1
refactor 1
Fernando-A-Rocha 93251bd
new arg parser
Fernando-A-Rocha d0419a3
Merge branch 'master' into add-lod-model-func
Fernando-A-Rocha 62cb6e8
rename to GetObjectLODOfModel
Fernando-A-Rocha c648cbb
add getObjectModelOfLOD
Fernando-A-Rocha 405ad8d
refactors
Fernando-A-Rocha 51e8967
refactor
Fernando-A-Rocha 21e7b28
test @TracerDS
Fernando-A-Rocha 6244ebb
fix OBJ_LOD_MODELS array @TracerDS
Fernando-A-Rocha 73a4252
constexpr
Fernando-A-Rocha 832c6bd
Update CLodModels.cpp
Fernando-A-Rocha be36dc5
Update CLodModels.cpp
Fernando-A-Rocha 765f7aa
rename GetObjectLowLODOfModel and GetObjectHighLODOfModel
Fernando-A-Rocha c3613f3
Merge branch 'add-lod-model-func' of github.com:Fernando-A-Rocha/mtas…
Fernando-A-Rocha 71fb7f5
incomplete lod array sorted WIP
Fernando-A-Rocha 26f980e
comment
Fernando-A-Rocha 81c971a
Fixed LOD table WIP
Fernando-A-Rocha 1e223ab
funcs refactor
Fernando-A-Rocha 4225df7
uselesss include
Fernando-A-Rocha caec9d7
del getObjectCustomLowLODModel
Fernando-A-Rocha a6466f5
Merge branch 'master' into add-lod-model-func
Fernando-A-Rocha a43f1ad
Merge branch 'master' into add-lod-model-func
Fernando-A-Rocha 9a1fece
Update Shared/mods/deathmatch/logic/CLodModels.h
Fernando-A-Rocha 0b771df
Update Shared/mods/deathmatch/logic/CLodModels.h
Fernando-A-Rocha 9c117fd
optimize lookups
Fernando-A-Rocha 1f3ddc6
comments
Fernando-A-Rocha e563d71
Merge branch 'master' into add-lod-model-func
Fernando-A-Rocha 50e282e
Merge branch 'master' into add-lod-model-func
Fernando-A-Rocha 70809d5
Merge branch 'master' into add-lod-model-func
Fernando-A-Rocha 5af6b06
rename funcs, add isValidModel WIP
Fernando-A-Rocha 93c98c8
.
Fernando-A-Rocha cbad928
.
Fernando-A-Rocha ab63086
isValidModel update
Fernando-A-Rocha b03ea49
wip
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,93 @@ | ||
/***************************************************************************** | ||
* | ||
* PROJECT: Multi Theft Auto | ||
* LICENSE: See LICENSE in the top level directory | ||
* FILE: mods/shared_logic/luadefs/CLuaModelDefs.cpp | ||
* PURPOSE: Lua model definitions class | ||
* | ||
* Multi Theft Auto is available from http://www.multitheftauto.com/ | ||
* | ||
*****************************************************************************/ | ||
|
||
#include "StdInc.h" | ||
#include <lua/CLuaFunctionParser.h> | ||
#include "CLodModels.h" | ||
#include "CClientObjectManager.h" | ||
#include "CClientBuildingManager.h" | ||
|
||
void CLuaModelDefs::LoadFunctions() | ||
{ | ||
constexpr static const std::pair<const char*, lua_CFunction> functions[]{ | ||
// Util func | ||
{"isValidModel", ArgumentParser<IsValidModel>}, | ||
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||
// LOD funcs | ||
{"getModelLowLOD", ArgumentParser<GetModelLowLOD>}, | ||
{"getModelHighLOD", ArgumentParser<GetModelHighLOD>}, | ||
{"setModelLOD", ArgumentParser<SetModelLOD>}, | ||
{"resetModelLODByHigh", ArgumentParser<ResetModelLODByHigh>}, | ||
{"resetModelLODByLow", ArgumentParser<ResetModelLODByLow>}, | ||
{"resetAllModelLOD", ArgumentParser<ResetAllModelLOD>}, | ||
}; | ||
|
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// Add functions | ||
for (const auto& [name, func] : functions) | ||
CLuaCFunctions::AddFunction(name, func); | ||
} | ||
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bool CLuaModelDefs::IsValidModel(std::string modelPurpose, std::uint32_t id) | ||
{ | ||
if (modelPurpose == "object") | ||
return CClientObjectManager::IsValidModel(id); | ||
else if (modelPurpose == "weapon") | ||
return CClientPedManager::IsValidWeaponModel(id); | ||
else if (modelPurpose == "upgrade") | ||
return CVehicleUpgrades::IsUpgrade(id); | ||
else if (modelPurpose == "building") | ||
return CClientBuildingManager::IsValidModel(id); | ||
else if (modelPurpose == "vehicle") | ||
return CClientVehicleManager::IsValidModel(id); | ||
else if (modelPurpose == "ped" || modelPurpose == "player") | ||
return CClientPlayerManager::IsValidModel(id); | ||
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throw std::invalid_argument("Invalid model purpose passed, expected [object, weapon, upgrade, building, vehicle, ped, player]"); | ||
} | ||
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std::variant<bool, std::uint32_t> CLuaModelDefs::GetModelLowLOD(std::uint32_t hLODModel) noexcept | ||
{ | ||
return CLodModels::GetModelLowLOD(hLODModel); | ||
} | ||
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std::variant<bool, std::uint32_t> CLuaModelDefs::GetModelHighLOD(std::uint32_t lLODModel) noexcept | ||
{ | ||
return CLodModels::GetModelHighLOD(lLODModel); | ||
} | ||
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bool CLuaModelDefs::SetModelLOD(std::string modelPurpose, std::uint32_t hLODModel, std::uint32_t lLODModel) | ||
{ | ||
if (!(modelPurpose == "object" || modelPurpose == "building")) | ||
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|
||
throw std::invalid_argument("Invalid model purpose passed, the only options for LOD are 'object' or 'building'"); | ||
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if (!IsValidModel(modelPurpose, hLODModel)) | ||
throw std::invalid_argument("Invalid High-LOD model ID passed"); | ||
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if (!IsValidModel(modelPurpose, lLODModel)) | ||
throw std::invalid_argument("Invalid Low-LOD model ID passed"); | ||
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return CLodModels::SetModelLOD(hLODModel, lLODModel); | ||
} | ||
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bool CLuaModelDefs::ResetModelLODByHigh(std::uint32_t hLODModel) noexcept | ||
{ | ||
return CLodModels::ResetModelLODByHigh(hLODModel); | ||
} | ||
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bool CLuaModelDefs::ResetModelLODByLow(std::uint32_t hLODModel) noexcept | ||
{ | ||
return CLodModels::ResetModelLODByLow(hLODModel); | ||
} | ||
|
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void CLuaModelDefs::ResetAllModelLOD() noexcept | ||
{ | ||
CLodModels::ResetAllModelLOD(); | ||
} |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,30 @@ | ||
/***************************************************************************** | ||
* | ||
* PROJECT: Multi Theft Auto | ||
* LICENSE: See LICENSE in the top level directory | ||
* FILE: mods/shared_logic/luadefs/CLuaModelDefs.h | ||
* PURPOSE: Lua model definitions class header | ||
* | ||
* Multi Theft Auto is available from http://www.multitheftauto.com/ | ||
* | ||
*****************************************************************************/ | ||
|
||
#pragma once | ||
#include "CLuaDefs.h" | ||
|
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class CLuaModelDefs : public CLuaDefs | ||
{ | ||
public: | ||
static void LoadFunctions(); | ||
|
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// Util func | ||
static bool IsValidModel(std::string modelPurpose, std::uint32_t id); | ||
|
||
// LOD funcs | ||
static std::variant<bool, std::uint32_t> GetModelLowLOD(std::uint32_t hLODModel) noexcept; | ||
static std::variant<bool, std::uint32_t> GetModelHighLOD(std::uint32_t lLODModel) noexcept; | ||
static bool SetModelLOD(std::string modelPurpose, std::uint32_t hLODModel, std::uint32_t lLODModel); | ||
static bool ResetModelLODByHigh(std::uint32_t hLODModel) noexcept; | ||
static bool ResetModelLODByLow(std::uint32_t lLODModel) noexcept; | ||
static void ResetAllModelLOD() noexcept; | ||
}; |
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what about an enum instead of string?