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Add new functions setElementOnFire + isElementOnFire & deprecate setPedOnFire/isPedOnFire #3783

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3 changes: 3 additions & 0 deletions Client/game_sa/CEntitySA.h
Original file line number Diff line number Diff line change
Expand Up @@ -334,6 +334,9 @@ class CEntitySA : public virtual CEntity
bool GetBonePosition(eBone boneId, CVector& position);
bool SetBonePosition(eBone boneId, const CVector& position);

bool IsOnFire() override { return false; }
bool SetOnFire(bool onFire) override { return false; }

// CEntitySA interface
virtual void OnChangingPosition(const CVector& vecNewPosition) {}

Expand Down
34 changes: 34 additions & 0 deletions Client/game_sa/CObjectSA.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
#include "CPoolsSA.h"
#include "CRopesSA.h"
#include "CWorldSA.h"
#include "CFireManagerSA.h"

extern CGameSA* pGame;

Expand Down Expand Up @@ -304,3 +305,36 @@ void CObjectSA::ResetScale()
{
SetScale(1.0f, 1.0f, 1.0f);
}

bool CObjectSA::SetOnFire(bool onFire)
{
CObjectSAInterface* objectInterface = GetObjectInterface();
if (onFire == !!objectInterface->pFire)
return false;

auto* fireManager = static_cast<CFireManagerSA*>(pGame->GetFireManager());

if (onFire)
{
CFire* fire = fireManager->StartFire(this, nullptr, static_cast<float>(DEFAULT_FIRE_PARTICLE_SIZE));
if (!fire)
return false;

fire->SetTarget(this);
fire->SetStrength(1.0f);
fire->Ignite();
fire->SetNumGenerationsAllowed(0);

objectInterface->pFire = fire->GetInterface();
}
else
{
CFire* fire = fireManager->GetFire(objectInterface->pFire);
if (!fire)
return false;

fire->Extinguish();
}

return true;
}
5 changes: 4 additions & 1 deletion Client/game_sa/CObjectSA.h
Original file line number Diff line number Diff line change
Expand Up @@ -153,6 +153,9 @@ class CObjectSA : public virtual CObject, public virtual CPhysicalSA
CVector* GetScale();
void ResetScale();

bool IsOnFire() override { return GetObjectInterface()->pFire != nullptr; }
bool SetOnFire(bool onFire) override;

private:
void CheckForGangTag();
};
};
61 changes: 24 additions & 37 deletions Client/game_sa/CPedSA.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -851,52 +851,39 @@ void CPedSA::SetBleeding(bool bBleeding)
GetPedInterface()->pedFlags.bPedIsBleeding = bBleeding;
}

bool CPedSA::IsOnFire()
{
if (GetPedInterface()->pFireOnPed != NULL)
return true;
return false;
}

void CPedSA::SetOnFire(bool bOnFire)
bool CPedSA::SetOnFire(bool onFire)
{
CPedSAInterface* pInterface = GetPedInterface();
if (onFire == !!pInterface->pFireOnPed)
return false;

if (bOnFire)
{
// If we are already on fire, don't apply a new fire
if (pInterface->pFireOnPed == NULL)
{
CFireManagerSA* pFireManager = static_cast<CFireManagerSA*>(pGame->GetFireManager());
CFire* pFire = pFireManager->StartFire(this, NULL, (float)DEFAULT_FIRE_PARTICLE_SIZE);
auto* fireManager = static_cast<CFireManagerSA*>(pGame->GetFireManager());

if (pFire)
{
// Start the fire
pFire->SetTarget(this);
pFire->Ignite();
pFire->SetStrength(1.0f);
// Attach the fire only to the player, do not let it
// create child fires when moving.
pFire->SetNumGenerationsAllowed(0);
pInterface->pFireOnPed = pFire->GetInterface();
}
}
if (onFire)
{
CFire* fire = fireManager->StartFire(this, nullptr, static_cast<float>(DEFAULT_FIRE_PARTICLE_SIZE));
if (!fire)
return false;

// Start the fire
fire->SetTarget(this);
fire->Ignite();
fire->SetStrength(1.0f);
// Attach the fire only to the player, do not let it
// create child fires when moving.
fire->SetNumGenerationsAllowed(0);
pInterface->pFireOnPed = fire->GetInterface();
}
else
{
// Make sure that we have some attached fire
if (pInterface->pFireOnPed != NULL)
{
CFireManagerSA* pFireManager = static_cast<CFireManagerSA*>(pGame->GetFireManager());
CFire* pFire = pFireManager->GetFire(static_cast<CFireSAInterface*>(pInterface->pFireOnPed));
CFire* fire = fireManager->GetFire(static_cast<CFireSAInterface*>(pInterface->pFireOnPed));
if (!fire)
return false;

if (pFire)
{
pFire->Extinguish();
}
}
fire->Extinguish();
}

return true;
}

void CPedSA::SetStayInSamePlace(bool bStay)
Expand Down
4 changes: 2 additions & 2 deletions Client/game_sa/CPedSA.h
Original file line number Diff line number Diff line change
Expand Up @@ -389,8 +389,8 @@ class CPedSA : public virtual CPed, public virtual CPhysicalSA
bool IsBleeding();
void SetBleeding(bool bBleeding);

bool IsOnFire();
void SetOnFire(bool bOnFire);
bool IsOnFire() override { return GetPedInterface()->pFireOnPed != nullptr; }
bool SetOnFire(bool onFire) override;

bool GetStayInSamePlace() { return GetPedInterface()->pedFlags.bStayInSamePlace; }
void SetStayInSamePlace(bool bStay);
Expand Down
34 changes: 34 additions & 0 deletions Client/game_sa/CVehicleSA.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@
#include "CVisibilityPluginsSA.h"
#include "CWorldSA.h"
#include "gamesa_renderware.h"
#include "CFireManagerSA.h"

extern CGameSA* pGame;

Expand Down Expand Up @@ -1838,6 +1839,39 @@ void CVehicleSA::OnChangingPosition(const CVector& vecNewPosition)
}
}

bool CVehicleSA::SetOnFire(bool onFire)
{
CVehicleSAInterface* vehicleInterface = GetVehicleInterface();
if (onFire == !!vehicleInterface->m_pFire)
return false;

auto* fireManager = static_cast<CFireManagerSA*>(pGame->GetFireManager());

if (onFire)
{
CFire* fire = fireManager->StartFire(this, nullptr, static_cast<float>(DEFAULT_FIRE_PARTICLE_SIZE));
if (!fire)
return false;

fire->SetTarget(this);
fire->SetStrength(1.0f);
fire->Ignite();
fire->SetNumGenerationsAllowed(0);

vehicleInterface->m_pFire = fire->GetInterface();
}
else
{
CFire* fire = fireManager->GetFire(vehicleInterface->m_pFire);
if (!fire)
return false;

fire->Extinguish();
}

return true;
}

void CVehicleSA::StaticSetHooks()
{
// Setup vehicle sun glare hook
Expand Down
5 changes: 4 additions & 1 deletion Client/game_sa/CVehicleSA.h
Original file line number Diff line number Diff line change
Expand Up @@ -307,7 +307,7 @@ class CVehicleSAInterface : public CPhysicalSAInterface

unsigned char m_nSpecialColModel;
CEntity* pEntityWeAreOnForVisibilityCheck;
CFire* m_pFire;
CFireSAInterface* m_pFire;

float m_fSteerAngle; // +1172
float m_f2ndSteerAngle; // used for steering 2nd set of wheels or elevators etc..
Expand Down Expand Up @@ -688,6 +688,9 @@ class CVehicleSA : public virtual CVehicle, public virtual CPhysicalSA
CVector* GetDummyPositions() { return m_dummyPositions.data(); }
const CVector* GetDummyPositions() const override { return m_dummyPositions.data(); }

bool IsOnFire() override { return GetVehicleInterface()->m_pFire != nullptr; }
bool SetOnFire(bool onFire) override;

static void StaticSetHooks();
static void SetVehiclesSunGlareEnabled(bool bEnabled);
static bool GetVehiclesSunGlareEnabled();
Expand Down
3 changes: 3 additions & 0 deletions Client/mods/deathmatch/logic/CClientEntity.h
Original file line number Diff line number Diff line change
Expand Up @@ -331,6 +331,9 @@ class CClientEntity : public CClientEntityBase
bool CanBeDestroyedByScript() { return m_canBeDestroyedByScript; }
void SetCanBeDestroyedByScript(bool canBeDestroyedByScript) { m_canBeDestroyedByScript = canBeDestroyedByScript; }

virtual bool IsOnFire() { return false; }
virtual bool SetOnFire(bool onFire) { return false; }
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protected:
CClientManager* m_pManager;
CClientEntity* m_pParent;
Expand Down
3 changes: 3 additions & 0 deletions Client/mods/deathmatch/logic/CClientObject.h
Original file line number Diff line number Diff line change
Expand Up @@ -119,6 +119,9 @@ class CClientObject : public CClientStreamElement
bool IsBeingRespawned() { return m_bBeingRespawned; };
void SetBeingRespawned(bool bBeingRespawned) { m_bBeingRespawned = bBeingRespawned; };

bool IsOnFire() override { return m_pObject ? m_pObject->IsOnFire() : false; }
bool SetOnFire(bool onFire) override { return m_pObject ? m_pObject->SetOnFire(onFire) : false; };
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protected:
void StreamIn(bool bInstantly);
void StreamOut();
Expand Down
17 changes: 4 additions & 13 deletions Client/mods/deathmatch/logic/CClientPed.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -5901,22 +5901,13 @@ void CClientPed::SetBleeding(bool bBleeding)
m_bBleeding = bBleeding;
}

bool CClientPed::IsOnFire()
bool CClientPed::SetOnFire(bool bIsOnFire)
{
if (m_pPlayerPed)
{
return m_pPlayerPed->IsOnFire();
}
return m_bIsOnFire;
}

void CClientPed::SetOnFire(bool bIsOnFire)
{
if (m_pPlayerPed)
{
m_pPlayerPed->SetOnFire(bIsOnFire);
}
return m_pPlayerPed->SetOnFire(bIsOnFire);

m_bIsOnFire = bIsOnFire;
return true;
}

void CClientPed::GetVoice(short* psVoiceType, short* psVoiceID)
Expand Down
4 changes: 2 additions & 2 deletions Client/mods/deathmatch/logic/CClientPed.h
Original file line number Diff line number Diff line change
Expand Up @@ -483,8 +483,8 @@ class CClientPed : public CClientStreamElement, public CAntiCheatModule
bool IsBleeding() const noexcept { return m_bBleeding; };
void SetBleeding(bool bBleeding);

bool IsOnFire();
void SetOnFire(bool bOnFire);
bool IsOnFire() override { return m_pPlayerPed ? m_pPlayerPed->IsOnFire() : m_bIsOnFire; }
bool SetOnFire(bool bOnFire) override;
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void GetVoice(short* psVoiceType, short* psVoiceID);
void GetVoice(const char** pszVoiceType, const char** pszVoice);
Expand Down
3 changes: 3 additions & 0 deletions Client/mods/deathmatch/logic/CClientVehicle.h
Original file line number Diff line number Diff line change
Expand Up @@ -547,6 +547,9 @@ class CClientVehicle : public CClientStreamElement

CVector GetEntryPoint(std::uint32_t entryPointIndex);

bool IsOnFire() override { return m_pVehicle ? m_pVehicle->IsOnFire() : false; }
bool SetOnFire(bool onFire) override { return m_pVehicle ? m_pVehicle->SetOnFire(onFire) : false; }
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protected:
void ConvertComponentRotationBase(const SString& vehicleComponent, CVector& vecInOutRotation, EComponentBaseType inputBase, EComponentBaseType outputBase);
void ConvertComponentPositionBase(const SString& vehicleComponent, CVector& vecInOutPosition, EComponentBaseType inputBase, EComponentBaseType outputBase);
Expand Down
6 changes: 6 additions & 0 deletions Client/mods/deathmatch/logic/CNetAPI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1541,6 +1541,9 @@ void CNetAPI::ReadVehiclePuresync(CClientPlayer* pPlayer, CClientVehicle* pVehic

pPlayer->SetControllerState(ControllerState);

if (BitStream.Can(eBitStreamVersion::SetElementOnFire))
pVehicle->SetOnFire(BitStream.ReadBit());

// Remember now as the last puresync time
CVector vecPosition;
pVehicle->GetPosition(vecPosition);
Expand Down Expand Up @@ -1766,6 +1769,9 @@ void CNetAPI::WriteVehiclePuresync(CClientPed* pPlayerModel, CClientVehicle* pVe
BitStream.WriteBit(ControllerState.RightShoulder2 != 0);
}

if (BitStream.Can(eBitStreamVersion::SetElementOnFire))
BitStream.WriteBit(pVehicle->IsOnFire());

// Write the sent position to the interpolator
AddInterpolation(vecPosition);
}
Expand Down
3 changes: 3 additions & 0 deletions Client/mods/deathmatch/logic/CStaticFunctionDefinitions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -2589,6 +2589,9 @@ bool CStaticFunctionDefinitions::SetPedOnFire(CClientEntity& Entity, bool bOnFir
{
if (IS_PED(&Entity))
{
if (!Entity.IsLocalEntity())
return false;

CClientPed& Ped = static_cast<CClientPed&>(Entity);
Ped.SetOnFire(bOnFire);
return true;
Expand Down
18 changes: 18 additions & 0 deletions Client/mods/deathmatch/logic/luadefs/CLuaElementDefs.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,7 @@ void CLuaElementDefs::LoadFunctions()
{"isElementLowLOD", IsElementLowLod},
{"isElementCallPropagationEnabled", IsElementCallPropagationEnabled},
{"isElementWaitingForGroundToLoad", IsElementWaitingForGroundToLoad},
{"isElementOnFire", ArgumentParser<IsElementOnFire>},

// Element set funcs
{"createElement", CreateElement},
Expand Down Expand Up @@ -99,6 +100,7 @@ void CLuaElementDefs::LoadFunctions()
{"setElementFrozen", SetElementFrozen},
{"setLowLODElement", ArgumentParser<SetLowLodElement>},
{"setElementCallPropagationEnabled", SetElementCallPropagationEnabled},
{"setElementOnFire", ArgumentParser<SetElementOnFire>},
};

// Add functions
Expand Down Expand Up @@ -169,6 +171,7 @@ void CLuaElementDefs::AddClass(lua_State* luaVM)
lua_classfunction(luaVM, "getAttachedOffsets", "getElementAttachedOffsets");
lua_classfunction(luaVM, "getData", "getElementData");
lua_classfunction(luaVM, "getAllData", "getAllElementData");
lua_classfunction(luaVM, "isOnFire", "isElementOnFire");

lua_classfunction(luaVM, "setAttachedOffsets", "setElementAttachedOffsets");
lua_classfunction(luaVM, "setData", "setElementData");
Expand All @@ -191,6 +194,7 @@ void CLuaElementDefs::AddClass(lua_State* luaVM)
lua_classfunction(luaVM, "setLowLOD", "setLowLODElement");
lua_classfunction(luaVM, "setCallPropagationEnabled", "setElementCallPropagationEnabled");
lua_classfunction(luaVM, "setStreamable", "setElementStreamable");
lua_classfunction(luaVM, "setOnFire", "setElementOnFire");

lua_classvariable(luaVM, "callPropagationEnabled", "setElementCallPropagationEnabled", "isElementCallPropagationEnabled");
lua_classvariable(luaVM, "waitingForGroundToLoad", NULL, "isElementWaitingForGroundToLoad");
Expand Down Expand Up @@ -225,6 +229,7 @@ void CLuaElementDefs::AddClass(lua_State* luaVM)
lua_classvariable(luaVM, "velocity", SetElementVelocity, OOP_GetElementVelocity);
lua_classvariable(luaVM, "angularVelocity", SetElementAngularVelocity, OOP_GetElementTurnVelocity);
lua_classvariable(luaVM, "isElement", NULL, "isElement");
lua_classvariable(luaVM, "onFire", "setElementOnFire", "isElementOnFire");
// TODO: Support element data: player.data["age"] = 1337; <=> setElementData(player, "age", 1337)

lua_registerclass(luaVM, "Element");
Expand Down Expand Up @@ -2509,6 +2514,14 @@ bool CLuaElementDefs::SetLowLodElement(lua_State* luaVM, CClientEntity* pEntity,
return CStaticFunctionDefinitions::SetLowLodElement(*pEntity, pLowLodEntity.value_or(nullptr));
}

bool CLuaElementDefs::SetElementOnFire(CClientEntity* entity, bool onFire) noexcept
{
if (!entity->IsLocalEntity())
return false;

return entity->SetOnFire(onFire);
}

int CLuaElementDefs::IsElementLowLod(lua_State* luaVM)
{
// bool isElementLowLOD ( element theElement )
Expand Down Expand Up @@ -2604,3 +2617,8 @@ int CLuaElementDefs::IsElementWaitingForGroundToLoad(lua_State* luaVM)
lua_pushboolean(luaVM, false);
return 1;
}

bool CLuaElementDefs::IsElementOnFire(CClientEntity* entity) noexcept
{
return entity->IsOnFire();
}
2 changes: 2 additions & 0 deletions Client/mods/deathmatch/logic/luadefs/CLuaElementDefs.h
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,7 @@ class CLuaElementDefs : public CLuaDefs
LUA_DECLARE(IsElementLowLod);
LUA_DECLARE(IsElementCallPropagationEnabled);
LUA_DECLARE(IsElementWaitingForGroundToLoad);
static bool IsElementOnFire(CClientEntity* entity) noexcept;

// Element set funcs
LUA_DECLARE(CreateElement);
Expand Down Expand Up @@ -99,4 +100,5 @@ class CLuaElementDefs : public CLuaDefs
LUA_DECLARE(SetElementFrozen);
static bool SetLowLodElement(lua_State* luaVM, CClientEntity* pEntity, std::optional<CClientEntity*> pLowLodEntity);
LUA_DECLARE(SetElementCallPropagationEnabled);
static bool SetElementOnFire(CClientEntity* entity, bool onFire) noexcept;
};
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