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lua.go
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package lua
import (
"errors"
"fmt"
"io"
"math"
"strings"
)
// MultipleReturns is the argument for argCount or resultCount in ProtectedCall and Call.
const MultipleReturns = -1
// Debug.Event and SetDebugHook mask argument values.
const (
HookCall, MaskCall = iota, 1 << iota
HookReturn, MaskReturn
HookLine, MaskLine
HookCount, MaskCount
HookTailCall, MaskTailCall
)
// Errors introduced by the Lua VM.
var (
SyntaxError = errors.New("syntax error")
MemoryError = errors.New("memory error")
ErrorError = errors.New("error within the error handler")
FileError = errors.New("file error")
)
// A RuntimeError is an error raised internally by the Lua VM or through Error.
type RuntimeError string
func (r RuntimeError) Error() string { return "runtime error: " + string(r) }
// A Type is a symbolic representation of a Lua VM type.
type Type int
// Valid Type values.
const (
TypeNil Type = iota
TypeBoolean
TypeLightUserData
TypeNumber
TypeString
TypeTable
TypeFunction
TypeUserData
TypeThread
TypeCount
TypeNone = TypeNil - 1
)
// An Operator is an op argument for Arith.
type Operator int
// Valid Operator values for Arith.
const (
OpAdd Operator = iota // Performs addition (+).
OpSub // Performs subtraction (-).
OpMul // Performs multiplication (*).
OpDiv // Performs division (/).
OpMod // Performs modulo (%).
OpPow // Performs exponentiation (^).
OpUnaryMinus // Performs mathematical negation (unary -).
)
// A ComparisonOperator is an op argument for Compare.
type ComparisonOperator int
// Valid ComparisonOperator values for Compare.
const (
OpEq ComparisonOperator = iota // Compares for equality (==).
OpLT // Compares for less than (<).
OpLE // Compares for less or equal (<=).
)
// Lua provides a registry, a predefined table, that can be used by any Go code
// to store whatever Lua values it needs to store. The registry table is always
// located at pseudo-index RegistryIndex, which is a valid index. Any Go
// library can store data into this table, but it should take care to choose
// keys that are different from those used by other libraries, to avoid
// collisions. Typically, you should use as key a string containing your
// library name, or a light userdata object in your code, or any Lua object
// created by your code. As with global names, string keys starting with an
// underscore followed by uppercase letters are reserved for Lua.
//
// The integer keys in the registry are used by the reference mechanism
// and by some predefined values. Therefore, integer keys should not be used
// for other purposes.
//
// When you create a new Lua state, its registry comes with some predefined
// values. These predefined values are indexed with integer keys defined as
// constants.
const (
// RegistryIndex is the psuedo-index for the registry table.
RegistryIndex = firstPseudoIndex
// RegistryIndexMainThread is the registry index for the main thread of the
// State. (The main thread is the one created together with the State.)
RegistryIndexMainThread = iota
// RegistryIndexGlobals is the registry index for the global environment.
RegistryIndexGlobals
)
// Signature is the mark for precompiled code ('<esc>Lua').
const Signature = "\033Lua"
// MinStack is the minimum Lua stack available to a Go function.
const MinStack = 20
const (
VersionMajor = 5
VersionMinor = 2
VersionNumber = 502
VersionString = "Lua " + string('0'+VersionMajor) + "." + string('0'+VersionMinor)
)
// A RegistryFunction is used for arrays of functions to be registered by
// SetFunctions. Name is the function name and Function is the function.
type RegistryFunction struct {
Name string
Function Function
}
// A Debug carries different pieces of information about a function or an
// activation record. Stack fills only the private part of this structure, for
// later use. To fill the other fields of a Debug with useful information, call
// Info.
type Debug struct {
Event int
// Name is a reasonable name for the given function. Because functions in
// Lua are first-class values, they do not have a fixed name. Some functions
// can be the value of multiple global variables, while others can be stored
// only in a table field. The Info function checks how the function was
// called to find a suitable name. If it cannot find a name, then Name is "".
Name string
// NameKind explains the name field. The value of NameKind can be "global",
// "local", "method", "field", "upvalue", or "" (the empty string), according
// to how the function was called. (Lua uses the empty string when no other
// option seems to apply.)
NameKind string
// What is the string "Lua" if the function is a Lua function, "Go" if it is
// a Go function, "main" if it is the main part of a chunk.
What string
// Source is the source of the chunk that created the function. If Source
// starts with a '@', it means that the function was defined in a file where
// the file name follows the '@'. If Source starts with a '=', the remainder
// of its contents describe the source in a user-dependent manner. Otherwise,
// the function was defined in a string where Source is that string.
Source string
// ShortSource is a "printable" version of source, to be used in error messages.
ShortSource string
// CurrentLine is the current line where the given function is executing.
// When no line information is available, CurrentLine is set to -1.
CurrentLine int
// LineDefined is the line number where the definition of the function starts.
LineDefined int
// LastLineDefined is the line number where the definition of the function ends.
LastLineDefined int
// UpValueCount is the number of upvalues of the function.
UpValueCount int
// ParameterCount is the number of fixed parameters of the function (always 0
// for Go functions).
ParameterCount int
// IsVarArg is true if the function is a vararg function (always true for Go
// functions).
IsVarArg bool
// IsTailCall is true if this function invocation was called by a tail call.
// In this case, the caller of this level is not in the stack.
IsTailCall bool
// callInfo is the active function.
callInfo *callInfo
}
// A Hook is a callback function that can be registered with SetDebugHook to trace various VM events.
type Hook func(state *State, activationRecord Debug)
// A Function is a Go function intended to be called from Lua.
type Function func(state *State) int
// TODO XMove(from, to State, n int)
//
// Set functions (stack -> Lua)
// RawSetValue(index int, p interface{})
//
// Debug API
// Local(activationRecord *Debug, index int) string
// SetLocal(activationRecord *Debug, index int) string
type pc int
type callStatus byte
const (
callStatusLua callStatus = 1 << iota // call is running a Lua function
callStatusHooked // call is running a debug hook
callStatusReentry // call is running on same invocation of execute of previous call
callStatusYielded // call reentered after suspension
callStatusYieldableProtected // call is a yieldable protected call
callStatusError // call has an error status (pcall)
callStatusTail // call was tail called
callStatusHookYielded // last hook called yielded
)
// A State is an opaque structure representing per thread Lua state.
type State struct {
error error
shouldYield bool
top int // first free slot in the stack
global *globalState
callInfo *callInfo // call info for current function
oldPC pc // last pC traced
stackLast int // last free slot in the stack
stack []value
nonYieldableCallCount int
nestedGoCallCount int
hookMask byte
allowHook bool
internalHook bool
baseHookCount int
hookCount int
hooker Hook
upValues *openUpValue
errorFunction int // current error handling function (stack index)
baseCallInfo callInfo // callInfo for first level (go calling lua)
protectFunction func()
}
type globalState struct {
mainThread *State
tagMethodNames [tmCount]string
metaTables [TypeCount]*table // metatables for basic types
registry *table
panicFunction Function // to be called in unprotected errors
version *float64 // pointer to version number
memoryErrorMessage string
// seed uint // randomized seed for hashes
// upValueHead upValue // head of double-linked list of all open upvalues
}
func (g *globalState) metaTable(o value) *table {
var t Type
switch o.(type) {
case nil:
t = TypeNil
case bool:
t = TypeBoolean
// TODO TypeLightUserData
case float64:
t = TypeNumber
case string:
t = TypeString
case *table:
t = TypeTable
case *goFunction:
t = TypeFunction
case closure:
t = TypeFunction
case *userData:
t = TypeUserData
case *State:
t = TypeThread
default:
return nil
}
return g.metaTables[t]
}
func (l *State) adjustResults(resultCount int) {
if resultCount == MultipleReturns && l.callInfo.top < l.top {
l.callInfo.setTop(l.top)
}
}
func (l *State) apiIncrementTop() {
l.top++
if apiCheck && l.top > l.callInfo.top {
panic("stack overflow")
}
}
func (l *State) apiPush(v value) {
l.push(v)
if apiCheck && l.top > l.callInfo.top {
panic("stack overflow")
}
}
func (l *State) checkElementCount(n int) {
if apiCheck && n >= l.top-l.callInfo.function {
panic("not enough elements in the stack")
}
}
func (l *State) checkResults(argCount, resultCount int) {
if apiCheck && resultCount != MultipleReturns && l.callInfo.top-l.top < resultCount-argCount {
panic("results from function overflow current stack size")
}
}
// Context is called by a continuation function to retrieve the status of the
// thread and context information. When called in the origin function, it
// will always return (0, false, nil). When called inside a continuation function,
// it will return (ctx, shouldYield, err), where ctx is the value that was
// passed to the callee together with the continuation function.
//
// http://www.lua.org/manual/5.2/manual.html#lua_getctx
func (l *State) Context() (int, bool, error) {
if l.callInfo.isCallStatus(callStatusYielded) {
return l.callInfo.context, l.callInfo.shouldYield, l.callInfo.error
}
return 0, false, nil
}
// CallWithContinuation is exactly like Call, but allows the called function to
// yield.
//
// http://www.lua.org/manual/5.2/manual.html#lua_callk
func (l *State) CallWithContinuation(argCount, resultCount, context int, continuation Function) {
if apiCheck && continuation != nil && l.callInfo.isLua() {
panic("cannot use continuations inside hooks")
}
l.checkElementCount(argCount + 1)
if apiCheck && l.shouldYield {
panic("cannot do calls on non-normal thread")
}
l.checkResults(argCount, resultCount)
f := l.top - (argCount + 1)
if continuation != nil && l.nonYieldableCallCount == 0 { // need to prepare continuation?
l.callInfo.continuation = continuation
l.callInfo.context = context
l.call(f, resultCount, true) // just do the call
} else { // no continuation or not yieldable
l.call(f, resultCount, false) // just do the call
}
l.adjustResults(resultCount)
}
// ProtectedCall calls a function in protected mode. Both argCount and
// resultCount have the same meaning as in Call. If there are no errors
// during the call, ProtectedCall behaves exactly like Call.
//
// However, if there is any error, ProtectedCall catches it, pushes a single
// value on the stack (the error message), and returns an error. Like Call,
// ProtectedCall always removes the function and its arguments from the stack.
//
// If errorFunction is 0, then the error message returned on the stack is
// exactly the original error message. Otherwise, errorFunction is the stack
// index of an error handler (in the Lua C, message handler). This cannot be
// a pseudo-index in the current implementation. In case of runtime errors,
// this function will be called with the error message and its return value
// will be the message returned on the stack by ProtectedCall.
//
// Typically, the error handler is used to add more debug information to the
// error message, such as a stack traceback. Such information cannot be
// gathered after the return of ProtectedCall, since by then, the stack has
// unwound.
//
// The possible errors are the following:
//
// RuntimeError a runtime error
// MemoryError allocating memory, the error handler is not called
// ErrorError running the error handler
//
// http://www.lua.org/manual/5.2/manual.html#lua_pcall
func (l *State) ProtectedCall(argCount, resultCount, errorFunction int) error {
return l.ProtectedCallWithContinuation(argCount, resultCount, errorFunction, 0, nil)
}
// ProtectedCallWithContinuation behaves exactly like ProtectedCall, but
// allows the called function to yield.
//
// http://www.lua.org/manual/5.2/manual.html#lua_pcallk
func (l *State) ProtectedCallWithContinuation(argCount, resultCount, errorFunction, context int, continuation Function) (err error) {
if apiCheck && continuation != nil && l.callInfo.isLua() {
panic("cannot use continuations inside hooks")
}
l.checkElementCount(argCount + 1)
if apiCheck && l.shouldYield {
panic("cannot do calls on non-normal thread")
}
l.checkResults(argCount, resultCount)
if errorFunction != 0 {
apiCheckStackIndex(errorFunction, l.indexToValue(errorFunction))
errorFunction = l.AbsIndex(errorFunction)
}
f := l.top - (argCount + 1)
if continuation == nil || l.nonYieldableCallCount > 0 {
err = l.protectedCall(func() { l.call(f, resultCount, false) }, f, errorFunction)
} else {
c := l.callInfo
c.continuation, c.context, c.extra, c.oldAllowHook, c.oldErrorFunction = continuation, context, f, l.allowHook, l.errorFunction
l.errorFunction = errorFunction
l.callInfo.setCallStatus(callStatusYieldableProtected)
l.call(f, resultCount, true)
l.callInfo.clearCallStatus(callStatusYieldableProtected)
l.errorFunction = c.oldErrorFunction
}
l.adjustResults(resultCount)
return
}
// Load loads a Lua chunk, without running it. If there are no errors, it
// pushes the compiled chunk as a Lua function on top of the stack.
// Otherwise, it pushes an error message.
//
// http://www.lua.org/manual/5.2/manual.html#lua_load
func (l *State) Load(r io.Reader, chunkName string, mode string) error {
if chunkName == "" {
chunkName = "?"
}
if err := protectedParser(l, r, chunkName, mode); err != nil {
return err
}
if f := l.stack[l.top-1].(*luaClosure); f.upValueCount() == 1 {
f.setUpValue(0, l.global.registry.atInt(RegistryIndexGlobals))
}
return nil
}
// NewState creates a new thread running in a new, independent state.
//
// http://www.lua.org/manual/5.2/manual.html#lua_newstate
func NewState() *State {
v := float64(VersionNumber)
l := &State{allowHook: true, error: nil, nonYieldableCallCount: 1}
g := &globalState{mainThread: l, registry: newTable(), version: &v, memoryErrorMessage: "not enough memory"}
l.global = g
l.initializeStack()
g.registry.putAtInt(RegistryIndexMainThread, l)
g.registry.putAtInt(RegistryIndexGlobals, newTable())
copy(g.tagMethodNames[:], eventNames)
return l
}
func apiCheckStackIndex(index int, v value) {
if apiCheck && (v == none || isPseudoIndex(index)) {
panic(fmt.Sprintf("index %d not in the stack", index))
}
}
// SetField does the equivalent of table[key]=v where table is the value at
// index and v is the value on top of the stack.
//
// This function pops the value from the stack. As in Lua, this function may
// trigger a metamethod for the __newindex event.
//
// http://www.lua.org/manual/5.2/manual.html#lua_setfield
func (l *State) SetField(index int, key string) {
l.checkElementCount(1)
t := l.indexToValue(index)
l.push(key)
l.setTableAt(t, key, l.stack[l.top-2])
l.top -= 2
}
var none value = &struct{}{}
func (l *State) indexToValue(index int) value {
switch {
case index > 0:
// TODO apiCheck(index <= callInfo.top_-(callInfo.function+1), "unacceptable index")
// if i := callInfo.function + index; i < l.top {
// return l.stack[i]
// }
// return none
if l.callInfo.function+index >= l.top {
return none
}
return l.stack[l.callInfo.function:l.top][index]
case index > RegistryIndex: // negative index
// TODO apiCheck(index != 0 && -index <= l.top-(callInfo.function+1), "invalid index")
return l.stack[l.top+index]
case index == RegistryIndex:
return l.global.registry
default: // upvalues
i := RegistryIndex - index
return l.stack[l.callInfo.function].(*goClosure).upValues[i-1]
// if closure := l.stack[callInfo.function].(*goClosure); i <= len(closure.upValues) {
// return closure.upValues[i-1]
// }
// return none
}
}
func (l *State) setIndexToValue(index int, v value) {
switch {
case index > 0:
l.stack[l.callInfo.function:l.top][index] = v
// if i := callInfo.function + index; i < l.top {
// l.stack[i] = v
// } else {
// panic("unacceptable index")
// }
case index > RegistryIndex: // negative index
l.stack[l.top+index] = v
case index == RegistryIndex:
l.global.registry = v.(*table)
default: // upvalues
i := RegistryIndex - index
l.stack[l.callInfo.function].(*goClosure).upValues[i-1] = v
}
}
// AbsIndex converts the acceptable index index to an absolute index (that
// is, one that does not depend on the stack top).
//
// http://www.lua.org/manual/5.2/manual.html#lua_absindex
func (l *State) AbsIndex(index int) int {
if index > 0 || isPseudoIndex(index) {
return index
}
return l.top - l.callInfo.function + index
}
// SetTop accepts any index, or 0, and sets the stack top to index. If the
// new top is larger than the old one, then the new elements are filled with
// nil. If index is 0, then all stack elements are removed.
//
// If index is negative, the stack will be decremented by that much. If
// the decrement is larger than the stack, SetTop will panic().
//
// http://www.lua.org/manual/5.2/manual.html#lua_settop
func (l *State) SetTop(index int) {
f := l.callInfo.function
if index >= 0 {
if apiCheck && index > l.stackLast-(f+1) {
panic("new top too large")
}
i := l.top
for l.top = f + 1 + index; i < l.top; i++ {
l.stack[i] = nil
}
} else {
if apiCheck && -(index+1) > l.top-(f+1) {
panic("invalid new top")
}
l.top += index + 1 // 'subtract' index (index is negative)
}
}
// Remove the element at the given valid index, shifting down the elements
// above index to fill the gap. This function cannot be called with a
// pseudo-index, because a pseudo-index is not an actual stack position.
//
// http://www.lua.org/manual/5.2/manual.html#lua_remove
func (l *State) Remove(index int) {
apiCheckStackIndex(index, l.indexToValue(index))
i := l.callInfo.function + l.AbsIndex(index)
copy(l.stack[i:l.top-1], l.stack[i+1:l.top])
l.top--
}
// Insert moves the top element into the given valid index, shifting up the
// elements above this index to open space. This function cannot be called
// with a pseudo-index, because a pseudo-index is not an actual stack position.
//
// http://www.lua.org/manual/5.2/manual.html#lua_insert
func (l *State) Insert(index int) {
apiCheckStackIndex(index, l.indexToValue(index))
i := l.callInfo.function + l.AbsIndex(index)
copy(l.stack[i+1:l.top+1], l.stack[i:l.top])
l.stack[i] = l.stack[l.top]
}
func (l *State) move(dest int, src value) { l.setIndexToValue(dest, src) }
// Replace moves the top element into the given valid index without shifting
// any element (therefore replacing the value at the given index), and then
// pops the top element.
//
// http://www.lua.org/manual/5.2/manual.html#lua_replace
func (l *State) Replace(index int) {
l.checkElementCount(1)
l.move(index, l.stack[l.top-1])
l.top--
}
// CheckStack ensures that there are at least size free stack slots in the
// stack. This call will not panic(), unlike the other Check*() functions.
//
// http://www.lua.org/manual/5.2/manual.html#lua_checkstack
func (l *State) CheckStack(size int) bool {
callInfo := l.callInfo
ok := l.stackLast-l.top > size
if !ok && l.top+extraStack <= maxStack-size {
ok = l.protect(func() { l.growStack(size) }) == nil
}
if ok && callInfo.top < l.top+size {
callInfo.setTop(l.top + size)
}
return ok
}
// AtPanic sets a new panic function and returns the old one.
func AtPanic(l *State, panicFunction Function) Function {
panicFunction, l.global.panicFunction = l.global.panicFunction, panicFunction
return panicFunction
}
func (l *State) valueToType(v value) Type {
switch v.(type) {
case nil:
return TypeNil
case bool:
return TypeBoolean
// case lightUserData:
// return TypeLightUserData
case float64:
return TypeNumber
case string:
return TypeString
case *table:
return TypeTable
case *goFunction:
return TypeFunction
case *userData:
return TypeUserData
case *State:
return TypeThread
case *luaClosure:
return TypeFunction
case *goClosure:
return TypeFunction
}
return TypeNone
}
// TypeOf returns the type of the value at index, or TypeNone for a
// non-valid (but acceptable) index.
//
// http://www.lua.org/manual/5.2/manual.html#lua_type
func (l *State) TypeOf(index int) Type {
return l.valueToType(l.indexToValue(index))
}
// IsGoFunction verifies that the value at index is a Go function.
//
// http://www.lua.org/manual/5.2/manual.html#lua_iscfunction
func (l *State) IsGoFunction(index int) bool {
if _, ok := l.indexToValue(index).(*goFunction); ok {
return true
}
_, ok := l.indexToValue(index).(*goClosure)
return ok
}
// IsNumber verifies that the value at index is a number.
//
// http://www.lua.org/manual/5.2/manual.html#lua_isnumber
func (l *State) IsNumber(index int) bool {
_, ok := l.toNumber(l.indexToValue(index))
return ok
}
// IsString verifies that the value at index is a string, or a number (which
// is always convertible to a string).
//
// http://www.lua.org/manual/5.2/manual.html#lua_isstring
func (l *State) IsString(index int) bool {
if _, ok := l.indexToValue(index).(string); ok {
return true
}
_, ok := l.indexToValue(index).(float64)
return ok
}
// IsUserData verifies that the value at index is a userdata.
//
// http://www.lua.org/manual/5.2/manual.html#lua_isuserdata
func (l *State) IsUserData(index int) bool {
_, ok := l.indexToValue(index).(*userData)
return ok
}
// Arith performs an arithmetic operation over the two values (or one, in
// case of negation) at the top of the stack, with the value at the top being
// the second operand, ops these values and pushes the result of the operation.
// The function follows the semantics of the corresponding Lua operator
// (that is, it may call metamethods).
//
// http://www.lua.org/manual/5.2/manual.html#lua_arith
func (l *State) Arith(op Operator) {
if op != OpUnaryMinus {
l.checkElementCount(2)
} else {
l.checkElementCount(1)
l.push(l.stack[l.top-1])
}
o1, o2 := l.stack[l.top-2], l.stack[l.top-1]
if n1, n2, ok := pairAsNumbers(o1, o2); ok {
l.stack[l.top-2] = arith(op, n1, n2)
} else {
l.stack[l.top-2] = l.arith(o1, o2, tm(op-OpAdd)+tmAdd)
}
l.top--
}
// RawEqual verifies that the values at index1 and index2 are primitively
// equal (that is, without calling their metamethods).
//
// http://www.lua.org/manual/5.2/manual.html#lua_rawequal
func (l *State) RawEqual(index1, index2 int) bool {
if o1, o2 := l.indexToValue(index1), l.indexToValue(index2); o1 != nil && o2 != nil {
return o1 == o2
}
return false
}
// Compare compares two values.
//
// http://www.lua.org/manual/5.2/manual.html#lua_compare
func (l *State) Compare(index1, index2 int, op ComparisonOperator) bool {
if o1, o2 := l.indexToValue(index1), l.indexToValue(index2); o1 != nil && o2 != nil {
switch op {
case OpEq:
return l.equalObjects(o1, o2)
case OpLT:
return l.lessThan(o1, o2)
case OpLE:
return l.lessOrEqual(o1, o2)
default:
panic("invalid option")
}
}
return false
}
// ToInteger converts the Lua value at index into a signed integer. The Lua
// value must be a number, or a string convertible to a number.
//
// If the number is not an integer, it is truncated in some non-specified way.
//
// If the operation failed, the second return value will be false.
//
// http://www.lua.org/manual/5.2/manual.html#lua_tointegerx
func (l *State) ToInteger(index int) (int, bool) {
if n, ok := l.toNumber(l.indexToValue(index)); ok {
return int(n), true
}
return 0, false
}
// ToUnsigned converts the Lua value at index to a Go uint. The Lua value
// must be a number or a string convertible to a number.
//
// If the number is not an unsigned integer, it is truncated in some
// non-specified way. If the number is outside the range of uint, it is
// normalized to the remainder of its division by one more than the maximum
// representable value.
//
// If the operation failed, the second return value will be false.
//
// http://www.lua.org/manual/5.2/manual.html#lua_tounsignedx
func (l *State) ToUnsigned(index int) (uint, bool) {
if n, ok := l.toNumber(l.indexToValue(index)); ok {
const supUnsigned = float64(^uint32(0)) + 1
return uint(n - math.Floor(n/supUnsigned)*supUnsigned), true
}
return 0, false
}
// ToString converts the Lua value at index to a Go string. The Lua value
// must also be a string or a number; otherwise the function returns
// false for its second return value.
//
// http://www.lua.org/manual/5.2/manual.html#lua_tolstring
func (l *State) ToString(index int) (s string, ok bool) {
if s, ok = toString(l.indexToValue(index)); ok { // Bug compatibility: replace a number with its string representation.
l.setIndexToValue(index, s)
}
return
}
// RawLength returns the length of the value at index. For strings, this is
// the length. For tables, this is the result of the # operator with no
// metamethods. For userdata, this is the size of the block of memory
// allocated for the userdata (not implemented yet). For other values, it is 0.
//
// http://www.lua.org/manual/5.2/manual.html#lua_rawlen
func (l *State) RawLength(index int) int {
switch v := l.indexToValue(index).(type) {
case string:
return len(v)
// case *userData:
// return reflect.Sizeof(v.data)
case *table:
return v.length()
}
return 0
}
// ToGoFunction converts a value at index into a Go function. That value
// must be a Go function, otherwise it returns nil.
//
// http://www.lua.org/manual/5.2/manual.html#lua_tocfunction
func (l *State) ToGoFunction(index int) Function {
switch v := l.indexToValue(index).(type) {
case *goFunction:
return v.Function
case *goClosure:
return v.function
}
return nil
}
// ToUserData returns an interface{} of the userdata of the value at index.
// Otherwise, it returns nil.
//
// http://www.lua.org/manual/5.2/manual.html#lua_touserdata
func (l *State) ToUserData(index int) interface{} {
if d, ok := l.indexToValue(index).(*userData); ok {
return d.data
}
return nil
}
// ToThread converts the value at index to a Lua thread (a State). This
// value must be a thread, otherwise the return value will be nil.
//
// http://www.lua.org/manual/5.2/manual.html#lua_tothread
func (l *State) ToThread(index int) *State {
if t, ok := l.indexToValue(index).(*State); ok {
return t
}
return nil
}
// ToValue convertes the value at index into a generic Go interface{}. The
// value can be a userdata, a table, a thread, a function, or Go string, bool
// or float64 types. Otherwise, the function returns nil.
//
// Different objects will give different values. There is no way to convert
// the value back into its original value.
//
// Typically, this function is used only for debug information.
//
// http://www.lua.org/manual/5.2/manual.html#lua_tovalue
func (l *State) ToValue(index int) interface{} {
v := l.indexToValue(index)
switch v := v.(type) {
case string, float64, bool, *table, *luaClosure, *goClosure, *goFunction, *State:
case *userData:
return v.data
default:
return nil
}
return v
}
// PushString pushes a string onto the stack.
//
// http://www.lua.org/manual/5.2/manual.html#lua_pushstring
func (l *State) PushString(s string) string { // TODO is it useful to return the argument?
l.apiPush(s)
return s
}
// PushFString pushes onto the stack a formatted string and returns that
// string. It is similar to fmt.Sprintf, but has some differences: the
// conversion specifiers are quite restricted. There are no flags, widths,
// or precisions. The conversion specifiers can only be %% (inserts a %
// in the string), %s, %f (a Lua number), %p (a pointer as a hexadecimal
// numeral), %d and %c (an integer as a byte).
//
// http://www.lua.org/manual/5.2/manual.html#lua_pushfstring
func (l *State) PushFString(format string, args ...interface{}) string {
n, i := 0, 0
for {
e := strings.IndexRune(format, '%')
if e < 0 {
break
}
l.checkStack(2) // format + item
l.push(format[:e])
switch format[e+1] {
case 's':
if args[i] == nil {
l.push("(null)")
} else {
l.push(args[i].(string))
}
i++
case 'c':
l.push(string(args[i].(rune)))
i++
case 'd':
l.push(float64(args[i].(int)))
i++
case 'f':
l.push(args[i].(float64))
i++
case 'p':
l.push(fmt.Sprintf("%p", args[i]))
case '%':
l.push("%")
default:
l.runtimeError("invalid option " + format[e:e+2] + " to 'lua_pushfstring'")
}
n += 2
format = format[e+2:]
}
l.checkStack(1)
l.push(format)
if n > 0 {
l.concat(n + 1)
}
return l.stack[l.top-1].(string)
}
// PushGoClosure pushes a new Go closure onto the stack.
//
// When a Go function is created, it is possible to associate some values with
// it, thus creating a Go closure; these values are then accessible to the
// function whenever it is called. To associate values with a Go function,
// first these values should be pushed onto the stack (when there are multiple
// values, the first value is pushed first). Then PushGoClosure is called to
// create and push the Go function onto the stack, with the argument upValueCount
// telling how many values should be associated with the function. Calling
// PushGoClosure also pops these values from the stack.
//
// When upValueCount is 0, this function creates a light Go function, which is just a
// Go function.
//
// http://www.lua.org/manual/5.2/manual.html#lua_pushcclosure
func (l *State) PushGoClosure(function Function, upValueCount uint8) {
if upValueCount == 0 {
l.apiPush(&goFunction{function})
} else {
n := int(upValueCount)
l.checkElementCount(n)
cl := &goClosure{function: function, upValues: make([]value, upValueCount)}
l.top -= n
copy(cl.upValues, l.stack[l.top:l.top+n])
l.apiPush(cl)
}
}
// PushThread pushes the thread l onto the stack. It returns true if l is
// the main thread of its state.
//
// http://www.lua.org/manual/5.2/manual.html#lua_pushthread
func (l *State) PushThread() bool {
l.apiPush(l)
return l.global.mainThread == l
}
// Global pushes onto the stack the value of the global name.
//
// http://www.lua.org/manual/5.2/manual.html#lua_getglobal
func (l *State) Global(name string) {
g := l.global.registry.atInt(RegistryIndexGlobals)
l.push(name)
l.stack[l.top-1] = l.tableAt(g, l.stack[l.top-1])
}
// Field pushes onto the stack the value table[name], where table is the
// table on the stack at the given index. This call may trigger a
// metamethod for the __index event.
//
// http://www.lua.org/manual/5.2/manual.html#lua_getfield
func (l *State) Field(index int, name string) {
t := l.indexToValue(index)
l.apiPush(name)
l.stack[l.top-1] = l.tableAt(t, l.stack[l.top-1])
}
// RawGet is similar to GetTable, but does a raw access (without metamethods).
//
// http://www.lua.org/manual/5.2/manual.html#lua_rawget
func (l *State) RawGet(index int) {
t := l.indexToValue(index).(*table)
l.stack[l.top-1] = t.at(l.stack[l.top-1])
}
// RawGetInt pushes onto the stack the value table[key] where table is the
// value at index on the stack. The access is raw, as it doesn't invoke
// metamethods.
//
// http://www.lua.org/manual/5.2/manual.html#lua_rawgeti