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affine_quantizer_base.cpp
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#include <ATen/native/quantized/affine_quantizer_base.h>
#include <cfenv>
#include <climits>
#ifdef USE_FBGEMM
#include <fbgemm/QuantUtils.h>
#endif
#ifdef __ARM_NEON__
#include <arm_neon.h>
#endif
namespace at {
namespace native {
namespace {
template <typename T>
void checkZeroPoint(const std::string& fn_name, int64_t zero_point) {
TORCH_CHECK(
zero_point <= std::numeric_limits<T>::max(),
fn_name,
" zero_point ",
zero_point,
" is out of range.");
TORCH_CHECK(
zero_point >= std::numeric_limits<T>::min(),
fn_name,
" zero_point ",
zero_point,
" is out of range.");
}
} // anonymous namespace
#ifdef USE_FBGEMM
// Note: quantize_val is only explicitly used in test outside of this file
template <typename T>
T quantize_val(double scale, int64_t zero_point, float value) {
// Internally, fbgemm::Quantize uses std::nearbyint.
// std::nearbyint results in nearest integer value according to the current
// rounding mode and the default rounding mode is rounds to even in half-way
// cases in most popular processor architectures like x86 and ARM. This is
// typically faster than an alternatives like std::round that rounds half-way
// cases away from zero, and can be consistent with SIMD implementations for
// example in x86 using _mm512_cvtps_epi32 or mm512_round_ps with
// _MM_FROUND_CUR_DIRECTION option that also follow the current rounding mode.
int32_t qvalue;
qvalue = fbgemm::Quantize<typename T::underlying, false /*LEGACY*/>(
value,
static_cast<int32_t>(zero_point),
static_cast<float>(scale),
/*result_precision=*/CHAR_BIT * sizeof(typename T::underlying));
return static_cast<T>(qvalue);
}
template <typename T, int precision>
void quantize_vec(
double scale,
int64_t zero_point,
const float* src,
T* dst,
size_t count) {
fbgemm::Quantize<typename T::underlying, false /*LEGACY*/>(
src,
(typename T::underlying*)dst,
count,
fbgemm::TensorQuantizationParams{
(float)scale, (int32_t)zero_point, precision});
}
template <typename T>
inline float dequantize_val(double scale, int64_t zero_point, T value) {
fbgemm::TensorQuantizationParams qparams;
qparams.scale = static_cast<float>(scale);
qparams.zero_point = static_cast<int32_t>(zero_point);
return fbgemm::Dequantize<typename T::underlying>(value.val_, qparams);
}
#else // USE_FBGEMM
#if defined(__ANDROID__) && !defined(__NDK_MAJOR__)
template <class T>
inline float Round(const float x) {
return ::nearbyintf(x);
}
inline double Round(const double x) {
return ::nearbyint(x);
}
#else
template <class T>
inline T Round(const T x) {
return std::nearbyint(x);
}
#endif
template <typename T>
T quantize_val(double scale, int64_t zero_point, float value) {
// std::nearbyint results in nearest integer value according to the current
// rounding mode and the default rounding mode is rounds to even in half-way
// cases in most popular processor architectures like x86 and ARM. This is
// typically faster than an alternatives like std::round that rounds half-way
// cases away from zero, and can be consistent with SIMD implementations for
// example in x86 using _mm512_cvtps_epi32 or mm512_round_ps with
// _MM_FROUND_CUR_DIRECTION option that also follow the current rounding mode.
int64_t qvalue;
constexpr int64_t qmin = std::numeric_limits<typename T::underlying>::min();
constexpr int64_t qmax = std::numeric_limits<typename T::underlying>::max();
float inv_scale = 1.0f / static_cast<float>(scale);
qvalue = static_cast<int64_t>(zero_point + Round(value * inv_scale));
qvalue = std::max<int64_t>(qvalue, qmin);
qvalue = std::min<int64_t>(qvalue, qmax);
return static_cast<T>(qvalue);
}
uint8_t quantize_val_arm(
const float scale,
const int32_t zero_point,
const float value) {
const int32_t qmin = std::numeric_limits<uint8_t>::min();
const int32_t qmax = std::numeric_limits<uint8_t>::max();
float inv_scale = 1.0f / scale;
auto r = zero_point + static_cast<int32_t>(Round(value * inv_scale));
r = std::max(r, qmin);
r = std::min(r, qmax);
return static_cast<uint8_t>(r);
}
template <typename T, int precision>
void quantize_vec(
double scale,
int64_t zero_point,
const float* src,
T* dst,
size_t count) {
checkZeroPoint<typename T::underlying>("quantize_vec", zero_point);
for (int64_t i = 0; i < count; ++i) {
dst[i] = quantize_val<T>(scale, zero_point, src[i]);
}
}
template <typename T>
TORCH_API float dequantize_val(double scale, int64_t zero_point, T value) {
// We need to convert the qint8 value to float to ensure the subtraction
// subexpression returns a float
return (static_cast<float>(value.val_) - zero_point) * scale;
}
#endif // USE_FBGEMM
/*
* Quantize value based on the following equation
* Xq = Round(Xf * inv_scale + zero_point)
* where zero_point is in float.
*
* Note: For the case of embedding quantization we will set zero_point
* to (-Xmin/scale), where Xmin is the min value in input tensor row.
*/
int quantize_val_float_qparams(float scale, float zero_point, float value, int qmin, int qmax) {
int qvalue;
float inv_scale = scale == 0 ? 1.0f : 1.0f / scale;
qvalue = lrintf(value * inv_scale + zero_point);
qvalue = std::max(qmin, std::min(qvalue, qmax));
return qvalue;
}
template <typename SRC_T, typename DST_T>
DST_T requantize_val(
double src_scale,
int64_t src_zero_point,
double dst_scale,
int64_t dst_zero_point,
SRC_T src) {
const auto dq = dequantize_val<SRC_T>(src_scale, src_zero_point, src);
return quantize_val<DST_T>(dst_scale, dst_zero_point, dq);
}
template <typename DST_T>
DST_T requantize_from_int(double multiplier, int64_t zero_point, int64_t src) {
int64_t quantize_down =
zero_point + lrintf(src * static_cast<float>(multiplier));
int32_t min = std::numeric_limits<typename DST_T::underlying>::min();
int32_t max = std::numeric_limits<typename DST_T::underlying>::max();
return static_cast<DST_T>(
std::min<int64_t>(std::max<int64_t>(quantize_down, min), max));
}
template TORCH_API qint8
quantize_val<qint8>(double scale, int64_t zero_point, float value);
template TORCH_API quint8
quantize_val<quint8>(double scale, int64_t zero_point, float value);
template TORCH_API qint32
quantize_val<qint32>(double scale, int64_t zero_point, float value);
template TORCH_API void quantize_vec<c10::qint8>(
double scale,
int64_t zero_point,
const float* src,
c10::qint8* dst,
size_t count);
template TORCH_API void quantize_vec<c10::quint8>(
double scale,
int64_t zero_point,
const float* src,
c10::quint8* dst,
size_t count);
template TORCH_API void quantize_vec<c10::qint32, 32>(
double scale,
int64_t zero_point,
const float* src,
c10::qint32* dst,
size_t count);
template TORCH_API float dequantize_val<qint8>(
double scale,
int64_t zero_point,
qint8 value);
template TORCH_API float dequantize_val<quint8>(
double scale,
int64_t zero_point,
quint8 value);
template TORCH_API float dequantize_val<qint32>(
double scale,
int64_t zero_point,
qint32 value);
template TORCH_API qint8
requantize_val<qint8, qint8>(double, int64_t, double, int64_t, qint8);
template TORCH_API quint8
requantize_val<qint8, quint8>(double, int64_t, double, int64_t, qint8);
template TORCH_API qint32
requantize_val<qint8, qint32>(double, int64_t, double, int64_t, qint8);
template TORCH_API qint8
requantize_val<quint8, qint8>(double, int64_t, double, int64_t, quint8);
template TORCH_API quint8
requantize_val<quint8, quint8>(double, int64_t, double, int64_t, quint8);
template TORCH_API qint32
requantize_val<quint8, qint32>(double, int64_t, double, int64_t, quint8);
template TORCH_API qint8
requantize_val<qint32, qint8>(double, int64_t, double, int64_t, qint32);
template TORCH_API quint8
requantize_val<qint32, quint8>(double, int64_t, double, int64_t, qint32);
template TORCH_API qint32
requantize_val<qint32, qint32>(double, int64_t, double, int64_t, qint32);
template TORCH_API qint8 requantize_from_int<qint8>(double, int64_t, int64_t);
template TORCH_API quint8
requantize_from_int<quint8>(double, int64_t, int64_t);
template TORCH_API qint32
requantize_from_int<qint32>(double, int64_t, int64_t);
} // namespace native
} // namespace at