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GfxObj.h
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GfxObj.h
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#pragma once
#include "ObjCache.h"
#include "Vertex.h"
#include "BSPData.h"
class CMaterial;
class CPolygon;
class CSurface;
class CGfxObj : public DBObj
{
public:
CGfxObj();
~CGfxObj();
static DBObj* Allocator();
static void Destroyer(DBObj*);
static CGfxObj* Get(DWORD ID);
static void Release(CGfxObj *);
void Destroy();
BOOL UnPack(BYTE** ppData, ULONG iSize);
void init_end();
DWORD m_dw18; // 0x0C / 0x18
DWORD m_dw1C; // 0x10 / 0x1C
DWORD m_dw20; // 0x14 / 0x20
DWORD m_dw24; // 0x18 / 0x24
CMaterial* m_Material; // 0x1C / 0x28
DWORD m_TextureCount; // 0x20 / 0x2C
CSurface** m_Textures; // 0x24 / 0x30
CVertexArray m_VertexArray; // 0x28 / 0x34 - size: 0x10
DWORD m_ColTriangleCount; // 0x38 / 0x44
CPolygon* m_ColTriangles; // 0x3C / 0x48
CSphere* m_ColSphere; // 0x40 / 0x4C
BSPTREE* m_ColTree; // 0x44 / 0x50
Vector m_AngleVec; // 0x48 / 0x54 - size: 0x0C
DWORD m_dw60; // 0x54 / 0x60
DWORD m_dw64; // 0x58 / 0x64
DWORD m_RenderTriangleCount; // 0x5C / 0x68
CPolygon* m_RenderTriangles; // 0x60 / 0x6C
CSphere* m_RenderSphere; // 0x64 / 0x70
BSPTREE* m_RenderTree; // 0x68 / 0x74
BBox m_BBox; // 0x6C / 0x78 - size: 0x18?
};
struct GfxObjDegradeLevel
{
DWORD m_00;
DWORD m_04;
float m_08;
float m_0C;
float m_10;
};
class GfxObjDegradeInfo : public DBObj
{
public:
GfxObjDegradeInfo();
~GfxObjDegradeInfo();
static DBObj* Allocator();
static void Destroyer(DBObj*);
static GfxObjDegradeInfo* Get(DWORD ID);
static void Release(GfxObjDegradeInfo *);
void Destroy();
BOOL UnPack(BYTE** ppData, ULONG iSize);
void get_degrade(float ViewerDist, DWORD *GfxIndex, DWORD *GfxFrameMod) const;
float get_max_degrade_distance(void) const;
DWORD m_dw18; // 0x0C / 0x18
DWORD m_dw1C; // 0x10 / 0x1C
DWORD m_dw20; // 0x14 / 0x20
DWORD m_dw24; // 0x18 / 0x24
DWORD m_DegradeCount; // 0x1C / 0x28
GfxObjDegradeLevel* m_DegradeLevels; // 0x20 / 0x2C
};