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AnimHooks.h
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AnimHooks.h
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#pragma once
#include "PackObj.h"
#include "MathLib.h"
#include "Frame.h"
class CPhysicsObj;
class CAnimHook
{
public:
CAnimHook();
virtual ~CAnimHook();
static CAnimHook* UnPackHook(BYTE** ppData, ULONG iSize);
virtual void Execute(CPhysicsObj *pOwner) = 0;
virtual int GetType() = 0;
virtual void GetDataRecursion(LPVOID);
virtual ULONG pack_size() = 0;
virtual ULONG Pack(BYTE** ppData, ULONG iSize) = 0;
virtual BOOL UnPack(BYTE** ppData, ULONG iSize) = 0;
// Hooks will form a list.
void add_to_list(CAnimHook** pList);
CAnimHook* m_pNext; // 0x04
DWORD m_Key; // 0x08
};
class AnimFrame
{
public:
AnimFrame();
~AnimFrame();
void Destroy();
BOOL UnPack(DWORD ObjCount, BYTE **ppData, ULONG iSize);
AFrame* m_pFrames;
DWORD m_HookCount;
CAnimHook* m_pHooks; // linked-list of hookable events
DWORD m_FrameCount;
};
class AnimPartChange : public PackObj
{
public:
AnimPartChange();
BOOL UnPack(BYTE **ppData, ULONG iSize);
BOOL replaces(AnimPartChange *pChange);
DWORD m_PartIndex;
DWORD m_GfxObjID;
DWORD m_dw0C;
DWORD m_dw10;
};
class NOOPHook : public CAnimHook
{
public:
NOOPHook();
void Execute(CPhysicsObj *pOwner);
int GetType() ;
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
};
class NoDrawHook : public CAnimHook
{
public:
NoDrawHook();
void Execute(CPhysicsObj *pOwner);
int GetType() ;
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
BOOL m_bDraw;
};
class DefaultScriptHook : public CAnimHook
{
public:
DefaultScriptHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
};
class DefaultScriptPartHook : public CAnimHook
{
public:
DefaultScriptPartHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
};
class SoundHook : public CAnimHook
{
public:
SoundHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
void GetDataRecursion(LPVOID);
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dwSoundID;
};
class SoundTableHook : public CAnimHook
{
public:
SoundTableHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dwSoundID;
};
class ReplaceObjectHook : public CAnimHook
{
public:
ReplaceObjectHook();
~ReplaceObjectHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
void GetDataRecursion(LPVOID);
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
// This should get the job done.
AnimPartChange m_Replacement;
};
class TransparentHook : public CAnimHook
{
public:
TransparentHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
float m_f0C;
float m_f10;
float m_f14;
};
class TransparentPartHook : public CAnimHook
{
public:
TransparentPartHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dwPart;
float m_f10;
float m_f14;
float m_f18;
};
class LuminousPartHook : public CAnimHook
{
public:
LuminousPartHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dwPart;
float m_f10;
float m_f14;
float m_f18;
};
class LuminousHook : public CAnimHook
{
public:
LuminousHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
float m_f0C;
float m_f10;
float m_f14;
};
class DiffusePartHook : public CAnimHook
{
public:
DiffusePartHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dwPart;
float m_f10;
float m_f14;
float m_f18;
};
class DiffuseHook : public CAnimHook
{
public:
DiffuseHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
float m_f0C;
float m_f10;
float m_f14;
};
class ScaleHook : public CAnimHook
{
public:
ScaleHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
float m_f0C;
float m_f10;
};
class CreateParticleHook : public CAnimHook
{
public:
CreateParticleHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
void GetDataRecursion(LPVOID);
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
DWORD m_dw10;
Frame m_Position;
DWORD m_dw54;
};
class CreateBlockingParticleHook : public CreateParticleHook
{
public:
CreateBlockingParticleHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
};
class DestroyParticleHook : public CAnimHook
{
public:
DestroyParticleHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
};
class StopParticleHook : public CAnimHook
{
public:
StopParticleHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
};
class CallPESHook : public CAnimHook
{
public:
CallPESHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
void GetDataRecursion(LPVOID);
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
float m_f10;
};
class SoundTweakedHook : public CAnimHook
{
public:
SoundTweakedHook();
~SoundTweakedHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
void GetDataRecursion(LPVOID);
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
float m_f10;
float m_f14;
float m_f18;
};
class SetOmegaHook : public CAnimHook
{
public:
SetOmegaHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
float m_f10;
float m_f14;
};
class TextureVelocityHook : public CAnimHook
{
public:
TextureVelocityHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
float m_f0C;
float m_f10;
};
class TextureVelocityPartHook : public CAnimHook
{
public:
TextureVelocityPartHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
float m_f10;
float m_f14;
};
class SetLightHook : public CAnimHook
{
public:
SetLightHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
};
// Need to be moved elsewhere!
class AttackCone
{
public:
AttackCone();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw00;
Vec2D m_Vec1;
Vec2D m_Vec2;
float m_f14;
float m_f18;
};
class AttackHook : public CAnimHook
{
public:
AttackHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
AttackCone m_cone;
};
class EtherealHook : public CAnimHook
{
public:
EtherealHook();
void Execute(CPhysicsObj *pOwner);
int GetType();
ULONG pack_size();
ULONG Pack(BYTE** ppData, ULONG iSize);
BOOL UnPack(BYTE** ppData, ULONG iSize);
DWORD m_dw0C;
};