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CommandVaults.cs
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CommandVaults.cs
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using Rocket.API;
using Rocket.Unturned.Chat;
using Rocket.Unturned.Player;
using System.Collections.Generic;
using UnityEngine;
namespace NEXIS.Vaults
{
public class CommandVaults : IRocketCommand
{
public AllowedCaller AllowedCaller
{
get { return AllowedCaller.Player; }
}
public bool AllowFromConsole
{
get { return false; }
}
public string Name
{
get { return "vaults"; }
}
public string Help
{
get { return "View your current Vault items."; }
}
public List<string> Aliases
{
get { return new List<string>() { }; }
}
public string Syntax
{
get { return "/vaults <help>"; }
}
public List<string> Permissions
{
get
{
return new List<string>() { "nexis.vaults" };
}
}
public void Execute(IRocketPlayer caller, params string[] param)
{
UnturnedPlayer player = (UnturnedPlayer)caller;
if (Vault.Instance.Configuration.Instance.VaultsEnabled)
{
if (param.Length > 0)
{
switch (param[0])
{
case "help":
UnturnedChat.Say(caller, Help, Color.white);
UnturnedChat.Say(caller, Syntax, Color.white);
break;
default:
UnturnedChat.Say(caller, Vault.Instance.Translations.Instance.Translate("vaults_invalid_action"), Color.red);
break;
}
}
else
{
// list vaults
Vault.Instance.Database.ListVaults(player);
}
}
else
{
// vault disabled in configuration
UnturnedChat.Say(caller, Vault.Instance.Translations.Instance.Translate("vault_disabled"), Color.yellow);
}
}
}
}