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Hello,
I use VVISF inside a cinder project. https://github.com/oogre/ORAGE/tree/ISF
I only use ISFDoc::generateShaderSource and ISFAttr.
My integration is working without problem on OSx,
I'm struggling to make it work on Windows.
Currently I receive this error message
cinder.lib(ImageSourceFileStbImage.obj) : error LNK2005: "void __cdecl stbi__tga_read_rgb16(struct stbi__context *,unsigned char *)" (?stbi__tga_read_rgb16@@YAXPEAUstbi__context@@PEAE@Z) already defined in GLBufferPool.obj
It seems there is a conflict with stb_image.h which is used by cinder and by VVGL.
From your point of view what's the best solution :
modify VVISF-GL to split VVISF from VVGL (cause I don't need VVGL) ?
use VVISF-GL in a small app for the interpretation and implement my own ISFAttr inside my app
compile VVISF-GL inside cinder to handle the conflict
make a VVISF-GL branch to turn it into cinder block
something else with preprocessor magic to handle this conflict
What can I do to debug this conflict
Have a nice day
The text was updated successfully, but these errors were encountered:
Hello,
I use VVISF inside a cinder project. https://github.com/oogre/ORAGE/tree/ISF
I only use
ISFDoc::generateShaderSource
andISFAttr
.My integration is working without problem on OSx,
I'm struggling to make it work on Windows.
Currently I receive this error message
It seems there is a conflict with stb_image.h which is used by cinder and by VVGL.
From your point of view what's the best solution :
What can I do to debug this conflict
Have a nice day
The text was updated successfully, but these errors were encountered: