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Fix halo artifact on Oculus #3119

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merged 1 commit into from
Apr 7, 2020
Merged

Fix halo artifact on Oculus #3119

merged 1 commit into from
Apr 7, 2020

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bluemarvin
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Fixes #3109

@bluemarvin bluemarvin added this to the #10 features milestone Apr 6, 2020
@bluemarvin bluemarvin requested a review from MortimerGoro April 6, 2020 23:38
@bluemarvin bluemarvin self-assigned this Apr 6, 2020
@bluemarvin
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@MortimerGoro I don't remember why we were using VRAPI_FRAME_LAYER_BLEND_ONE previously, but VRAPI_FRAME_LAYER_BLEND_SRC_ALPHA seems to work and fixes the halo issue.

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MortimerGoro commented Apr 7, 2020

We switched to BLEND_ONE in this PR: #814
It was to fix a border artifact on the beam.

I have tested it and it looks good. My only concerns is the behavior might be different in a old runtime? I can’t test it not that I have devices updated

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I think most people will have newer runtimes. I think it is safe to land.

@bluemarvin bluemarvin merged commit 2454ab2 into master Apr 7, 2020
@bluemarvin bluemarvin deleted the oculus-halo branch April 7, 2020 23:48
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[Oculus] A Transparent background is wrongly displayed for the menus, prompts and buttons
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