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separate sort and render pipelines into separate files #31

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github-actions bot opened this issue Nov 16, 2023 · 0 comments · Fixed by #32
Closed

separate sort and render pipelines into separate files #31

github-actions bot opened this issue Nov 16, 2023 · 0 comments · Fixed by #32
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good first issue Good for newcomers todo

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// TODO: separate sort and render pipelines into separate files

};


// TODO: separate sort and render pipelines into separate files
const BINDINGS_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(675257236);
const GAUSSIAN_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(68294581);
const RADIX_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(6234673214);
const SPHERICAL_HARMONICS_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(834667312);
const TEMPORAL_SORT_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(1634543224);
const TRANSFORM_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(734523534);

pub mod node {
    pub const RADIX_SORT: &str = "radix_sort";
@github-actions github-actions bot added the todo label Nov 16, 2023
@mosure mosure added the good first issue Good for newcomers label Nov 23, 2023
@mosure mosure linked a pull request Nov 23, 2023 that will close this issue
3 tasks
mosure added a commit that referenced this issue Nov 26, 2023
* refactor: separate compute nodes (resolves: #31)

* checkin (broken morph pipeline)

* merge from main

* refactor: morph plugin

* feat: extract particle behaviors

* feat: particle behavior demo

* docs: spatial queries as a future task (gaussian editor)

* docs: clarify 4d behavior

* fix: merge & disable cargo check

* refactor: separate gaussian and sort pipelines

* docs: more 4D related works

* docs: add training pipeline tooling link

* docs: cactus example

* fix: include DrawIndirect
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