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bevy_gaussian_splatting/src/render/mod.rs
Line 76 in 54e44af
}; // TODO: separate sort and render pipelines into separate files const BINDINGS_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(675257236); const GAUSSIAN_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(68294581); const RADIX_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(6234673214); const SPHERICAL_HARMONICS_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(834667312); const TEMPORAL_SORT_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(1634543224); const TRANSFORM_SHADER_HANDLE: Handle<Shader> = Handle::weak_from_u128(734523534); pub mod node { pub const RADIX_SORT: &str = "radix_sort";
The text was updated successfully, but these errors were encountered:
refactor: separate compute nodes (resolves: #31)
8bfc096
feat: 4d gaussians (#32)
4356f87
* refactor: separate compute nodes (resolves: #31) * checkin (broken morph pipeline) * merge from main * refactor: morph plugin * feat: extract particle behaviors * feat: particle behavior demo * docs: spatial queries as a future task (gaussian editor) * docs: clarify 4d behavior * fix: merge & disable cargo check * refactor: separate gaussian and sort pipelines * docs: more 4D related works * docs: add training pipeline tooling link * docs: cactus example * fix: include DrawIndirect
mosure
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bevy_gaussian_splatting/src/render/mod.rs
Line 76 in 54e44af
The text was updated successfully, but these errors were encountered: