0.4.0-prealpha release
Pre-release
Pre-release
The development team has been hard at work on the biggest update yet: pre-alpha 0.4.0.
This update is split into four sections: replays, comparisons, accurate timer, and map finished UI screen.
- Replay System
- Automatically records replays for every run
- Small, lightweight file (28 bytes / tick)
- Truncates the recording to the first two seconds before the run started to show prestrafe only
- Supports all stats that were displayed during the real run
- Allows playback of ghosts with options for 15 different display models and customizable colors (see
mom_replay_*
commands for more details)
- Comparisons Panel
- Compare your current run against your PB
- Compare against any run stats; all, some or none
- Precise Timer
- Times accurate to 6 decimal places (however, we currently only display 3 decimal places)
- The only timer for surf or bhop that is more accurate than the interval per tick
- Read about how it works here
- Map Finished Screen
- Mouse controls for watching the replay of the run you just finished
- Pages for stats in every zone, not just overall
- Shows both XY and XYZ velocity (controlled by
mom_speedometer_hvel
currently)
- Other changes
- Added Source Shader Editor
- Added both XY and XYZ velocities to run stats
- Player's velocity is now slowed down when they finish a map to allow them to see the map finished screen
- Crosshair is off by default
+left
and+right
are now bindable from Options->KeyboardJUMP
indicator in key press display no longer flashes when the player uses the scroll wheel to jump- Credits can now go faster if
+attack
is pressed - DIsabled demo interpolation, which fixes demo stuttering bug, but makes demos lag. Demos will work properly if you turn off client interpolation (
cl_interp 0
) but this breaks other things point_servercommand
entities are disabled by defaultsv_gravity
is development-only (sorry)- Player FOV setting now works properly through
fov_desired
- Changed
mom_generate_zon_file
tomom_zone_generate