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Usually I over-commit with 16 threads for BDV rendering and fetching of the sources.
My mac only has 4 workers.
But for the kdTree based sources I am unsure now, because there it actually needs to compute something. I cannot separate this out, there is only one number of threads for the rendering.
My feeling is to just use Runtime.getRuntime().availableProcessors() - 1 for everything now even if it may be a bit slower, because I am afraid things may hang if there are too many threads?!
What do you think?
The text was updated successfully, but these errors were encountered:
Usually I over-commit with 16 threads for BDV rendering and fetching of the sources.
My mac only has 4 workers.
But for the kdTree based sources I am unsure now, because there it actually needs to compute something. I cannot separate this out, there is only one number of threads for the rendering.
My feeling is to just use
Runtime.getRuntime().availableProcessors() - 1
for everything now even if it may be a bit slower, because I am afraid things may hang if there are too many threads?!What do you think?
The text was updated successfully, but these errors were encountered: