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fix:'Resource ID out of range in GetResource' error in overlay render… #97

fix:'Resource ID out of range in GetResource' error in overlay render…

fix:'Resource ID out of range in GetResource' error in overlay render… #97

Triggered via push June 14, 2024 01:35
Status Cancelled
Total duration 13m 23s
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test.yml

on: push
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4 errors and 146 warnings
🧪 Run tests (6000.0.5f1)
The run was canceled by @mob-sakai.
🧪 Run tests (2023.3.0b10)
The run was canceled by @mob-sakai.
🧪 Run tests (6000.0.5f1)
The operation was canceled.
🧪 Run tests (2023.3.0b10)
The operation was canceled.
🧪 Run tests (2020.3.48f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (2020.3.48f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.3.48f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.3.48f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.3.48f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.3.48f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.3.48f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.3.48f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.3.48f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.3.48f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (2020.2.7f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.2.7f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.1.17f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (2020.1.17f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
🧪 Run tests (2020.1.17f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.1.17f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.1.17f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.1.17f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.1.17f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.1.17f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.1.17f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2020.1.17f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
🧪 Run tests (2019.4.40f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
🧪 Run tests (2019.4.40f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.1.28f1)
Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.2.19f1)
Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.39f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.39f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.39f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.39f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2021.3.39f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
🧪 Run tests (2021.3.39f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'Mono' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'Custom Monitor UI Template' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.1.24f1)
Script attached to 'Open Button' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.2.21f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.2.21f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.2.21f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.2.21f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.2.21f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.2.21f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.2.21f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2023.1.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.1.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.1.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.1.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.1.20f1)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
🧪 Run tests (2023.1.20f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.1.20f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.1.20f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.33f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.33f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.33f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.33f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.33f1)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Unity-chan.png) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.33f1)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Move.png) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2022.3.33f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
🧪 Run tests (2022.3.33f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.3.33f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.3.33f1)
Script attached to 'Foldout' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.3.33f1)
Script attached to 'GC' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.3.33f1)
Script attached to 'SimpleSceneNavigator' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.3.33f1)
Script attached to 'Text' in scene '' is missing or no valid script is attached.
🧪 Run tests (2022.3.33f1)
Script attached to 'NanoMonitor' in scene '' is missing or no valid script is attached.
🧪 Run tests (2023.2.20f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.2.20f1)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.2.20f1)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
🧪 Run tests (2023.2.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.2.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.2.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.2.20f1)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Unity-chan.png) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Move.png) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.2.20f1)
Script attached to 'NanoMonitor' in asset 'Assets/ProjectSettings/NanoMonitor.asset' is missing or no valid script is attached.
🧪 Run tests (2023.3.0b10)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(83,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
🧪 Run tests (2023.3.0b10)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(49,36): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.3.0b10)
Assets/Demo/Performance Demo/Scripts/UIParticle_PerformanceDemo.cs(78,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.3.0b10)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(54,38): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.3.0b10)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(82,33): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.3.0b10)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(90,31): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.3.0b10)
Assets/Samples/Demo/Scripts/UIParticle_Demo.cs(126,32): warning CS0618: 'Object.FindObjectsOfType<T>()' is obsolete: 'Object.FindObjectsOfType has been deprecated. Use Object.FindObjectsByType instead which lets you decide whether you need the results sorted or not. FindObjectsOfType sorts the results by InstanceID but if you do not need this using FindObjectSortMode.None is considerably faster.'
🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Unity-chan.png) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.3.0b10)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Move.png) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
🧪 Run tests (2023.3.0b10)
Script attached to 'NanoMonitor' in asset 'Assets/ProjectSettings/NanoMonitor.asset' is missing or no valid script is attached.