🧪 Test (develop) #123
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2 errors and 21 warnings
🧪 Run tests (2021.3.46f1)
Build failed with exit code 125
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🧪 Run tests (2022.3.53f1)
Build failed with exit code 125
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🧪 Run tests (2021.3.46f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (2020.3.48f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2021.2.19f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.2.7f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2022.1.24f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2019.4.40f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.1.17f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
|
🧪 Run tests (2020.1.17f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
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🧪 Run tests (2022.2.21f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2022.2.21f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.20f1)
Assets/Demo/Cartoon FX & War FX Demo/CFX_Demo_With_UIParticle.cs(86,42): warning CS0618: 'Object.FindObjectOfType(Type)' is obsolete: 'Object.FindObjectOfType has been deprecated. Use Object.FindFirstObjectByType instead or if finding any instance is acceptable the faster Object.FindAnyObjectByType'
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🧪 Run tests (2023.1.20f1)
Source Texture (UIParticle_Demo_Unity-chan) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.20f1)
Source Texture (UIParticle_Demo_Move) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.1.20f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Unity-chan.png) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (2023.2.20f1)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Move.png) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.27f1)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Unity-chan.png) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.0.27f1)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Move.png) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.1.0a4)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Unity-chan.png) of Sprite (UIParticle_Demo_Unity-chan) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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🧪 Run tests (6000.1.0a4)
Source Texture (Assets/Samples/Demo/Sprites/UIParticle_Demo_Move.png) of Sprite (UIParticle_Demo_Move) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
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