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En #63 yo agregue una constante TILE_SIZE. Esta tarea la podemos cumplir en cuanto definamos el tileset que vamos a usar y cuales son las dimensiones de cada tile. Por el momento lo defini como 32x32.
Issue:
==============
Closes#3Closes#27
What was done:
==============
* Added configuration to be able to run the project on a browser locally
by using `wasm-server-runner`.
* Added configuration to be able to build itch.io-compatible builds with
[Trunk](https://trunkrs.dev/).
* Embeds assets into the executable to avoid distributing a separate
assets folder.
* Refactored all asset loading modules to work for both wasm and
non-wasm builds.
* Added title and fit to canvas properties to the Window.
* Set tile size to 16x16 (and doubled the grid size to keep the same
level dimensions).
Vec2::splat()
to declareTILE_SIZE
to ensure we always have square tiles.The text was updated successfully, but these errors were encountered: