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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8)
project(emulationstation-all)
#-------------------------------------------------------------------------------
#add local find scripts to CMAKE path
LIST(APPEND CMAKE_MODULE_PATH
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Utils
${CMAKE_CURRENT_SOURCE_DIR}/CMake/Packages
)
#-------------------------------------------------------------------------------
#set up OpenGL system variable
set(GLSystem "Desktop OpenGL" CACHE STRING "The OpenGL system to be used")
set_property(CACHE GLSystem PROPERTY STRINGS "Desktop OpenGL" "OpenGL ES")
#-------------------------------------------------------------------------------
#check if we're running on Raspberry Pi
MESSAGE("Looking for bcm_host.h")
if(EXISTS "/opt/vc/include/bcm_host.h")
MESSAGE("bcm_host.h found")
set(BCMHOST found)
set(GLSystem "OpenGL ES")
else()
MESSAGE("bcm_host.h not found")
endif()
#-------------------------------------------------------------------------------
#check if we're running on olinuxino
MESSAGE("Looking for libMali.so")
if(EXISTS "/usr/lib/libMali.so")
MESSAGE("libMali.so found")
set(GLSystem "OpenGL ES")
else()
MESSAGE("libMali.so not found")
endif()
#finding necessary packages
#-------------------------------------------------------------------------------
if(${GLSystem} MATCHES "Desktop OpenGL")
find_package(OpenGL REQUIRED)
else()
find_package(OpenGLES REQUIRED)
endif()
find_package(Freetype REQUIRED)
find_package(FreeImage REQUIRED)
find_package(SDL2 REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem date_time locale)
find_package(Eigen3 REQUIRED)
find_package(CURL REQUIRED)
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
find_package(ALSA REQUIRED)
endif()
#-------------------------------------------------------------------------------
#set up compiler flags and excutable names
if(DEFINED BCMHOST)
add_definitions(-D_RPI_)
endif()
option(XDG_ON_OSX "Try to store settings in XDG_CONFIG_HOME on OSX" OFF)
if(XDG_ON_OSX)
add_definitions(-DUSE_XDG_OSX)
endif()
option(EXTENDED_INPUT_CFG "Extended input config (analog, triggers, XY)" OFF)
if(EXTENDED_INPUT_CFG)
add_definitions(-DEXTENDED_INPUT_CFG)
endif()
#-------------------------------------------------------------------------------
# Require C++11
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# set up compiler flags for MSVC
if(MSVC)
set(CMAKE_DEBUG_POSTFIX "d")
add_definitions(-D_CRT_SECURE_NO_DEPRECATE)
add_definitions(-D_CRT_NONSTDC_NO_DEPRECATE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") #multi-processor compilation
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /MP") #multi-processor compilation
endif()
# set up compiler flags for GCC
if(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-attributes -O3") # optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O3")
endif()
# set up compiler flags for Clang
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-attributes -O3") # optimize
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -O3")
# Some old Macs want to use an outdated libstd++ by default, causing syntax errors
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
endif()
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
add_definitions(-DUSE_OPENGL_DESKTOP)
else()
add_definitions(-DUSE_OPENGL_ES)
endif()
add_definitions(-DEIGEN_DONT_ALIGN)
#-------------------------------------------------------------------------------
#add include directories
set(COMMON_INCLUDE_DIRS
${FREETYPE_INCLUDE_DIRS}
${FreeImage_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${Boost_INCLUDE_DIRS}
${EIGEN3_INCLUDE_DIR}
${CURL_INCLUDE_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/external
${CMAKE_CURRENT_SOURCE_DIR}/es-core/src
)
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND COMMON_INCLUDE_DIRS
${ALSA_INCLUDE_DIRS}
)
endif()
if(DEFINED BCMHOST)
LIST(APPEND COMMON_INCLUDE_DIRS
"/opt/vc/include"
"/opt/vc/include/interface/vcos"
"/opt/vc/include/interface/vmcs_host/linux"
"/opt/vc/include/interface/vcos/pthreads"
)
else()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND COMMON_INCLUDE_DIRS
${OPENGL_INCLUDE_DIR}
)
else()
LIST(APPEND COMMON_INCLUDE_DIRS
${OPENGLES_INCLUDE_DIR}
)
endif()
endif()
#-------------------------------------------------------------------------------
#define libraries and directories
if(DEFINED BCMHOST)
link_directories(
${Boost_LIBRARY_DIRS}
"/opt/vc/lib"
)
else()
link_directories(
${Boost_LIBRARY_DIRS}
)
endif()
set(COMMON_LIBRARIES
${Boost_LIBRARIES}
${FREETYPE_LIBRARIES}
${FreeImage_LIBRARIES}
${SDL2_LIBRARY}
${CURL_LIBRARIES}
pugixml
nanosvg
sqlite3
)
#add ALSA for Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
LIST(APPEND COMMON_LIBRARIES
${ALSA_LIBRARY}
)
endif()
if(DEFINED BCMHOST)
LIST(APPEND COMMON_LIBRARIES
bcm_host
EGL
${OPENGLES_LIBRARIES}
)
else()
if(MSVC)
LIST(APPEND COMMON_LIBRARIES
winmm
)
endif()
if(${GLSystem} MATCHES "Desktop OpenGL")
LIST(APPEND COMMON_LIBRARIES
${OPENGL_LIBRARIES}
)
else()
LIST(APPEND COMMON_LIBRARIES
EGL
${OPENGLES_LIBRARIES}
)
endif()
endif()
#-------------------------------------------------------------------------------
# set up build directories
set(dir ${CMAKE_CURRENT_SOURCE_DIR})
set(EXECUTABLE_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
set(LIBRARY_OUTPUT_PATH ${dir} CACHE PATH "Build directory" FORCE)
#-------------------------------------------------------------------------------
# add each component
add_subdirectory("external")
add_subdirectory("es-core")
add_subdirectory("es-app")