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touches.html
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touches.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Raphaël · Drag-n-drop</title>
<link rel="stylesheet" href="demo.css" type="text/css" media="screen">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="apple-touch-icon-precomposed" href="/Raphael.png">
<link rel="stylesheet" href="demo-print.css" type="text/css" media="print">
<script src="raphael.js"></script>
<script>
window.onload = function () {
var R = Raphael(0, 0, "100%", "100%"),
r = R.circle(100, 100, 50).attr({fill: "hsb(0, 1, 1)", stroke: "none", opacity: .5}),
g = R.circle(210, 100, 50).attr({fill: "hsb(.3, 1, 1)", stroke: "none", opacity: .5}),
b = R.circle(320, 100, 50).attr({fill: "hsb(.6, 1, 1)", stroke: "none", opacity: .5}),
p = R.circle(430, 100, 50).attr({fill: "hsb(.8, 1, 1)", stroke: "none", opacity: .5});
var start = function () {
this.ox = this.attr("cx");
this.oy = this.attr("cy");
this.animate({r: 70, opacity: .25}, 500, ">");
},
move = function (dx, dy) {
this.attr({cx: this.ox + dx, cy: this.oy + dy});
},
up = function () {
this.animate({r: 50, opacity: .5}, 500, ">");
};
R.set(r, g, b, p).drag(move, start, up);
};
</script>
</head>
<body>
<div id="holder"></div>
<p id="copy">Demo of <a href="http://raphaeljs.com/">Raphaël</a>—JavaScript Vector Library</p>
</body>
</html>