Releases: mkkellogg/GaussianSplats3D
Releases · mkkellogg/GaussianSplats3D
v0.1.2: Small update to documentation and sort
- Update documentation with CORS instructions
- Slight tweak to GPU distances computation to perform better on older machines
v0.1.1: Optimized splat sort v1
- Use SIMD instructions for distance calculations in WASM sort
- Add transform feedback based option for pre-computing distances prior to sort
- Consistent naming: Use 'center' over 'position' for splats
- Fixed bug in splat sort where precision issues would occasionally cause a splat's mapped distance to be out of range
v0.1.0: Initial Release
Highlights
- Rendering is done entirely through Three.js
- Code is organized into modern ES modules
- Built-in viewer is self-contained so very little code is necessary to load and view a scene
- Allows a Three.js scene or object group to be rendered along with the splats
- Allows user to import
.ply
files for conversion to custom compressed.splat
file format - Utilizes WebAssembly for performance optimization