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Decompressing Texture in Viewer #367
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Hi, I have already written a decompression parser that returns a blob format of the 3DGS PLY file. I want to directly use your parser to convert and render the results, but currently, I've only converted it into a splat array. Could you please guide me on how to render the result?
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You would probably need to update the PLY loader code to decompress the data. Specifically at this line: GaussianSplats3D/src/loaders/ply/PlyLoader.js Line 284 in f6f4ade
The file data would be in plyFileData and it would need to be decompressed before being passed to PlyParser.parseToUncompressedSplatArray()
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Hello, I have implemented the functionality to decompress PNGs, insert data into the splat buffer, and render the restored information. My code in viewer.js:
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Hi! If I compress the file into a texture format according to the method in this paper to reduce model size, should I start from the loader to decompress it in the viewer?
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