@marinakukso bits.coop
- handles a lot of the webgl required to set up a project
- gets you working in the shader code
- large ecosystem of compatible libraries
- https://www.npmjs.com/package/regl-camera
- https://www.npmjs.com/package/mesh-combine
- https://www.npmjs.com/package/bunny
- https://www.npmjs.com/package/gl-mat4
- https://www.npmjs.com/package/gl-vec3
- https://www.npmjs.com/package/gl-vec2
- https://www.npmjs.com/package/angle-normals
- https://www.npmjs.com/package/glslify
- https://www.npmjs.com/package/glsl-noise
- https://www.npmjs.com/package/regl-feedback
- https://www.npmjs.com/package/icosphere
- https://www.npmjs.com/package/resl
- https://github.com/regl-project/regl
- http://rickyreusser.com/2016/12/07/from-nothing-to-something-in-webgl/
- https://kitties.neocities.org/meshtutorial.html
- webgl talk by substack - https://www.youtube.com/watch?v=Aq7diSfU9Cc
- regl talk by mikola lysenko - https://www.youtube.com/watch?v=ZC6N6An5FVY
this presentation and demo code available at:
https://github.com/mk30/regl-bmore
to run demo files, install https://www.npmjs.com/package/budo
budo sphere.js
this slideshow has been presented with https://github.com/substack/xslide