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The current approach uses a regular rectangular bounding box for objects which really doesn't make sense when tanks and bullets have been rotated to some angle. This causes hits to be counted which shouldn't really be.
The current approach uses a regular rectangular bounding box for objects which really doesn't make sense when tanks and bullets have been rotated to some angle. This causes hits to be counted which shouldn't really be.
Take a look at pygame's mask collision feature: https://www.pygame.org/docs/ref/mask.html
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