diff --git a/sar-opal-base/Assets/scripts/GestureManager.cs b/sar-opal-base/Assets/scripts/GestureManager.cs index 44ddab0..6544e93 100644 --- a/sar-opal-base/Assets/scripts/GestureManager.cs +++ b/sar-opal-base/Assets/scripts/GestureManager.cs @@ -381,7 +381,7 @@ private void pressedHandler (object sender, EventArgs e) // button, or whether the object was a CORRECT or INCORRECT object this.logEvent(this, new LogEvent(LogEvent.EventType.Action, gesture.gameObject.name, "press", hit.Point, - (gesture.gameObject.name.Contains("yes_button") ? "YES" + (gesture.gameObject.name.Contains("start_button") ? "START" : (gesture.gameObject.name.Contains("no_button") ? "NO" // TODO what if go doesn't have SavedProperties component? : (gesture.gameObject.GetComponent().isCorrect ? "CORRECT" diff --git a/sar-opal-base/Assets/scripts/MainGameController.cs b/sar-opal-base/Assets/scripts/MainGameController.cs index f8ab93b..6a80cc1 100644 --- a/sar-opal-base/Assets/scripts/MainGameController.cs +++ b/sar-opal-base/Assets/scripts/MainGameController.cs @@ -41,7 +41,7 @@ public class MainGameController : MonoBehaviour // --------------- FLAGS --------------- // DEMO VERSION - private bool demo = true; + private bool demo = false; // STORYBOOK VERSION private bool story = false; diff --git a/sar-opal-base/ProjectSettings/GraphicsSettings.asset b/sar-opal-base/ProjectSettings/GraphicsSettings.asset index 794c061..5a96ca8 100644 --- a/sar-opal-base/ProjectSettings/GraphicsSettings.asset +++ b/sar-opal-base/ProjectSettings/GraphicsSettings.asset @@ -22,7 +22,7 @@ GraphicsSettings: - {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_ShaderSettings: - useScreenSpaceShadows: 0 + useScreenSpaceShadows: 1 m_BuildTargetShaderSettings: [] m_LightmapStripping: 0 m_FogStripping: 0