From 45f6975c6c901b3f9d09f722cbb9ceddb7dad76f Mon Sep 17 00:00:00 2001 From: Jacqueline Kory Westlund Date: Mon, 27 Feb 2017 12:34:03 -0500 Subject: [PATCH 1/3] Fix #14 (remove TODO from README); fix README typos --- README.md | 46 +++++----------------------------------------- 1 file changed, 5 insertions(+), 41 deletions(-) diff --git a/README.md b/README.md index 387bc4c..2ba36a8 100644 --- a/README.md +++ b/README.md @@ -70,14 +70,14 @@ the command line with the flag `-force-opengl`, i.e., `./executable-name basic log messages - opal\_scene\_topic: [string] the ROS topic to publish OpalScene messages to -#### Server & port On startup, the game will try to connect to the specified IP +#### Server & port -address or host name with the specified port. The server listed should be the -IP address or hostname of the machine running roscore and the -rosbridge\_server. +On startup, the game will try to connect to the specified IP address or host +name with the specified port. The server listed should be the IP address or +hostname of the machine running roscore and the rosbridge\_server. You can start the rosbridge\_server with the command `roslaunch -rosbridge\_server rosbridge\_websocket.launch`. +rosbridge_server rosbridge_websocket.launch`. If the specified server address does not exist on the network, there is a 90s timeout before it'll give up trying (hardcoded in the websocket library, so one @@ -346,39 +346,3 @@ be deployed to these devices. Please report all bugs and issues on the [SAR-opal-base github issues page](https://github.com/personal-robots/SAR-opal-base/issues). - -## TODO - -- 'next page' appears to not work when touch disabled -- Add filepath to SceneObjectProperties so objects can be loaded from outside - build directory -- LoadSpriteFromFile does not fail when a non-image file, such as a text file, - is loaded, but should fail -- Add guidelines for where to put images on tablet for loading images from - outside build directory and test with tablet -- Load sounds from a folder outside build directory -- Update to load images and audio from folders on the tablet's sdcard - (currently, must load from the Resources folder, which gets compiled in to - the Unity game) -- Create demo version of the game that only uses graphics that are checked in - to the repository. -- Move 'highlight' object with transformer, currently does not follow drag path - very well -- Log all log messages locally to tablet -- Add some way of easily seeing which objects in the scene are draggable or - able to be interacted with; used to do the grow-shrink pulse motion, but that - caused havoc with the collision detection -- Right now, the sidekick configuration is a simple true/false; you can't start - out without a sidekick and add it in later. Consider adding a sar\_opal\_msg - that enables or disables the sidekick, so that it can appear or disappear as - needed. -- Add capability to load an image on the "top left" or "bottom right" of the - screen without specifying exact coordinates. Adjust the loaded image's - position until no collisions are detected so it does not overlap with other - images. -- Look into ROS .NET for C#. Possible replacement for websocket connection? -- Add demo and story options to config file so you don't have to recompile and - redeploy (and/or a start screen that lets you pick whether you want demo - mode, story mode, etc when you start the game - use "load scene" function to - pick the right one). -- Rarely, we get a "websocket closed 1005" error. Why? Fix. From 7985d02987b1689fa3a4c7adb6572ad932b5b36c Mon Sep 17 00:00:00 2001 From: jakory Date: Mon, 17 Apr 2017 18:45:26 -0400 Subject: [PATCH 2/3] Update demo with touchscript components - The demo hadn't been updated after TouchScript was last updated. Thus, all the TouchScript scripts were missing from the game objects in the demo scenes. They have now been added. - The arrow in demo-scene1 and demo-scene2 was tagged "Back" but should have been tagged "GoBack" for it to register taps. - Set the default flags in MainGameController to demo=true and story=galse (i.e., make it so the demo is the default when you check out the repo). --- Libraries/TouchScript | 2 +- sar-opal-base/Assets/scenes/demo-intro.unity | 1232 ++++---- sar-opal-base/Assets/scenes/demo-scene1.unity | 2145 +++++++------ sar-opal-base/Assets/scenes/demo-scene2.unity | 2814 +++++++++-------- .../Assets/scripts/MainGameController.cs | 4 +- .../ProjectSettings/EditorBuildSettings.asset | 8 +- .../ProjectSettings/ProjectSettings.asset | 31 +- 7 files changed, 3446 insertions(+), 2790 deletions(-) diff --git a/Libraries/TouchScript b/Libraries/TouchScript index f1fd837..9e746d1 160000 --- a/Libraries/TouchScript +++ b/Libraries/TouchScript @@ -1 +1 @@ -Subproject commit f1fd8371d177233eaaad120033cc101d106e5b8d +Subproject commit 9e746d19ab36f360fca52502439fdbe1452b5e4e diff --git a/sar-opal-base/Assets/scenes/demo-intro.unity b/sar-opal-base/Assets/scenes/demo-intro.unity index 7c4b399..f4e9f9b 100644 --- a/sar-opal-base/Assets/scenes/demo-intro.unity +++ b/sar-opal-base/Assets/scenes/demo-intro.unity @@ -8,72 +8,88 @@ SceneSettings: m_PVSPortalsArray: [] m_OcclusionBakeSettings: smallestOccluder: 5 - 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Speed: 10 - PanMultiplier: 1 + advancedProps: 0 + minTouches: 0 + maxTouches: 0 + combineTouches: 0 + combineTouchesInterval: 0.3 + useSendMessage: 0 + sendStateChangeMessages: 0 + sendMessageTarget: {fileID: 0} + requireGestureToFail: {fileID: 0} + friendlyGestures: [] + type: 7 + minScreenPointsDistance: 0.5 + screenTransformThreshold: 0.1 + projection: 0 + projectionPlaneNormal: {x: 0, y: 0, z: 1} diff --git a/sar-opal-base/Assets/scripts/MainGameController.cs b/sar-opal-base/Assets/scripts/MainGameController.cs index b4333f8..8c1132a 100644 --- a/sar-opal-base/Assets/scripts/MainGameController.cs +++ b/sar-opal-base/Assets/scripts/MainGameController.cs @@ -42,7 +42,7 @@ public class MainGameController : MonoBehaviour // --------------- FLAGS --------------- // DEMO VERSION - private bool demo = false; + private bool demo = true; // STORYBOOK VERSION private bool story = false; @@ -52,7 +52,7 @@ public class MainGameController : MonoBehaviour public int pagesInStory = 0; // SOCIAL STORIES VERSION - private bool socialStories = true; + private bool socialStories = false; private List incorrectFeedback; private GameObject correctFeedback; /// diff --git a/sar-opal-base/ProjectSettings/EditorBuildSettings.asset b/sar-opal-base/ProjectSettings/EditorBuildSettings.asset index 0fa59f9..eb49e32 100644 --- a/sar-opal-base/ProjectSettings/EditorBuildSettings.asset +++ b/sar-opal-base/ProjectSettings/EditorBuildSettings.asset @@ -7,13 +7,13 @@ EditorBuildSettings: m_Scenes: - enabled: 0 path: Assets/scenes/basic-scene.unity - - enabled: 0 + - enabled: 1 path: Assets/scenes/demo-intro.unity - - enabled: 0 + - enabled: 1 path: Assets/scenes/demo-scene1.unity - - enabled: 0 + - enabled: 1 path: Assets/scenes/demo-scene2.unity - enabled: 0 path: Assets/scenes/frog-where-are-you.unity - - enabled: 1 + - enabled: 0 path: Assets/scenes/social-stories.unity diff --git a/sar-opal-base/ProjectSettings/ProjectSettings.asset b/sar-opal-base/ProjectSettings/ProjectSettings.asset index db8e0bd..5055960 100644 --- a/sar-opal-base/ProjectSettings/ProjectSettings.asset +++ b/sar-opal-base/ProjectSettings/ProjectSettings.asset @@ -17,8 +17,8 @@ PlayerSettings: m_SplashScreenStyle: 0 m_ShowUnitySplashScreen: 1 m_VirtualRealitySplashScreen: {fileID: 0} - defaultScreenWidth: 1024 - defaultScreenHeight: 768 + defaultScreenWidth: 1920 + defaultScreenHeight: 1080 defaultScreenWidthWeb: 960 defaultScreenHeightWeb: 600 m_RenderingPath: 1 @@ -30,7 +30,7 @@ PlayerSettings: iosShowActivityIndicatorOnLoading: -1 androidShowActivityIndicatorOnLoading: -1 iosAppInBackgroundBehavior: 0 - displayResolutionDialog: 2 + displayResolutionDialog: 0 iosAllowHTTPDownload: 1 allowedAutorotateToPortrait: 1 allowedAutorotateToPortraitUpsideDown: 1 @@ -40,7 +40,7 @@ PlayerSettings: use32BitDisplayBuffer: 1 disableDepthAndStencilBuffers: 0 defaultIsFullScreen: 1 - defaultIsNativeResolution: 1 + defaultIsNativeResolution: 0 runInBackground: 0 captureSingleScreen: 0 Override IPod Music: 0 @@ -48,7 +48,7 @@ PlayerSettings: submitAnalytics: 1 usePlayerLog: 1 bakeCollisionMeshes: 0 - forceSingleInstance: 1 + forceSingleInstance: 0 resizableWindow: 0 useMacAppStoreValidation: 0 gpuSkinning: 0 @@ -89,11 +89,11 @@ PlayerSettings: wiiUAllowScreenCapture: 1 wiiUControllerCount: 0 m_SupportedAspectRatios: - 4:3: 1 - 5:4: 1 - 16:10: 1 + 4:3: 0 + 5:4: 0 + 16:10: 0 16:9: 1 - Others: 1 + Others: 0 bundleIdentifier: mit.media.cyber.opal.base bundleVersion: 3.3.0 preloadedAssets: [] @@ -185,9 +185,18 @@ PlayerSettings: m_Height: 128 m_BuildTargetBatching: - m_BuildTarget: Android - m_StaticBatching: 1 + m_StaticBatching: 0 m_DynamicBatching: 0 - m_BuildTargetGraphicsAPIs: [] + m_BuildTargetGraphicsAPIs: + - m_BuildTarget: WindowsStandaloneSupport + m_APIs: 0200000001000000 + m_Automatic: 1 + - m_BuildTarget: LinuxStandaloneSupport + m_APIs: 1100000000000000 + m_Automatic: 1 + - m_BuildTarget: MacStandaloneSupport + m_APIs: 110000000000000010000000 + m_Automatic: 1 webPlayerTemplate: APPLICATION:Default m_TemplateCustomTags: {} wiiUTitleID: 0005000011000000 From 68e372d5482625560f619bbc7a0465bcce7cd8d2 Mon Sep 17 00:00:00 2001 From: jakory Date: Tue, 20 Jun 2017 15:27:39 -0400 Subject: [PATCH 3/3] Add error handling for loading background image for a story scene --- sar-opal-base/Assets/scripts/MainGameController.cs | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/sar-opal-base/Assets/scripts/MainGameController.cs b/sar-opal-base/Assets/scripts/MainGameController.cs index 8c1132a..3264db4 100644 --- a/sar-opal-base/Assets/scripts/MainGameController.cs +++ b/sar-opal-base/Assets/scripts/MainGameController.cs @@ -1573,7 +1573,15 @@ public void SetupSocialStoryScene(int numScenes, bool scenesInOrder, int numAnsw // Load background image. Logger.Log ("Loading background"); - Sprite bk = Resources.Load(Constants.GRAPHICS_FILE_PATH + "SSBackground"); + Sprite bk; + try { + bk = Resources.Load(Constants.GRAPHICS_FILE_PATH + "SSBackground"); + } + catch (NullReferenceException e) { + Logger.LogError("Could not find background graphic! Tried to load: " + + Constants.GRAPHICS_FILE_PATH + "SSBackground"); + } + BackgroundObjectProperties bops = new BackgroundObjectProperties( "SSBackground", Constants.TAG_BACKGROUND, // Scale background to size of camera view. @@ -1585,6 +1593,7 @@ public void SetupSocialStoryScene(int numScenes, bool scenesInOrder, int numAnsw (float)(this.scaleToHeight ? Camera.main.pixelHeight / bk.bounds.size.y : Camera.main.pixelWidth / bk.bounds.size.x)))); this.InstantiateBackground(bops, bk); + // We need to scale the scene and answer slots to evenly fit in the // screen. We'll use the background image in place of the actual