diff --git a/ReflexMPG/Input_GameCube.h b/ReflexMPG/Input_GameCube.h index d10531e..8318c91 100644 --- a/ReflexMPG/Input_GameCube.h +++ b/ReflexMPG/Input_GameCube.h @@ -240,10 +240,10 @@ class ReflexInputGameCube : public RZInputModule { | (gcdata[i].report.y ? GAMEPAD_MASK_B3 : 0) // Generic: P1, Switch: Y, Xbox: X | (gcdata[i].report.x ? GAMEPAD_MASK_B4 : 0) // Generic: P2, Switch: X, Xbox: Y //| (L ? GAMEPAD_MASK_L1 : 0) // Generic: P4, Switch: L, Xbox: LB - //| (gcdata[i].report.z ? GAMEPAD_MASK_R1 : 0) // Generic: P3, Switch: R, Xbox: RB + | (gcdata[i].report.z ? GAMEPAD_MASK_R1 : 0) // Generic: P3, Switch: R, Xbox: RB | (gcdata[i].report.left > 50 ? GAMEPAD_MASK_L2 : 0) // Generic: K4, Switch: ZL, Xbox: LT (Digital) | (gcdata[i].report.right > 50 ? GAMEPAD_MASK_R2 : 0) // Generic: K3, Switch: ZR, Xbox: RT (Digital) - | (gcdata[i].report.z ? GAMEPAD_MASK_S1 : 0) // Generic: Select, Switch: -, Xbox: View + //| (gcdata[i].report.z ? GAMEPAD_MASK_S1 : 0) // Generic: Select, Switch: -, Xbox: View | (gcdata[i].report.start ? GAMEPAD_MASK_S2 : 0) // Generic: Start, Switch: +, Xbox: Menu //| (sc.digitalPressed(LCLICK) ? GAMEPAD_MASK_L3 : 0) // All: Left Stick Click //| (sc.digitalPressed(RCLICK) ? GAMEPAD_MASK_R3 : 0) // All: Right Stick Click