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languages for cultural region are not rolled but selected, add selector i.e.:
# iterate over the tuple and print each element with its indexfori, langinenumerate(languages):
print(i+1, lang)
# get the player's choice as an integerchoice=int(input("Enter a number: "))
# check if the choice is validif1<=choice<=len(languages):
# get the selected string from the tupleselected=languages[choice-1]
# print itprint("You chose:", selected)
else:
# print an error messageprint("Invalid choice.")
Can be done inside the Lifepath class with new method, and initialized in Character with the rolled cultural region as key.
Player gets also 4 points for the language skill in the beginning for the chosen language.
The text was updated successfully, but these errors were encountered:
languages for cultural region are not rolled but selected, add selector i.e.:
Can be done inside the Lifepath class with new method, and initialized in Character with the rolled cultural region as key.
Player gets also 4 points for the language skill in the beginning for the chosen language.
The text was updated successfully, but these errors were encountered: