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Fix HumanPerceptionCheckCommand #73

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miron opened this issue Mar 6, 2023 · 1 comment
Open

Fix HumanPerceptionCheckCommand #73

miron opened this issue Mar 6, 2023 · 1 comment

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@miron
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miron commented Mar 6, 2023

Lots of dependencies removed, SkillCheckCommand gets self.player now from Map and is a singleton. Questionable if HumanPerceptionCheckCommand class is still needed, look at uuid code, maybe separate class to get player and all npc positions

@miron miron added this to NeonCore Mar 6, 2023
@miron miron moved this to 🏗 In progress in NeonCore Mar 6, 2023
@miron
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miron commented Mar 8, 2023

Removed assignment of self.player as it is passed by the ActionManager, skillcheck now in superclass.
Check works, but only after move AND encounter. (npc needs to be passed)

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