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NPCEncounterCommand has skill_value of 0 #67

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miron opened this issue Feb 20, 2023 · 2 comments
Open

NPCEncounterCommand has skill_value of 0 #67

miron opened this issue Feb 20, 2023 · 2 comments

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@miron
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miron commented Feb 20, 2023

instantiated in do_use_skill, but skill_value is set in instance from Move.move.

@miron miron added this to NeonCore Feb 20, 2023
@miron miron moved this to 🏗 In progress in NeonCore Feb 20, 2023
@miron miron mentioned this issue Feb 20, 2023
@miron miron changed the title NPCEncounter has skill_value of 0 NPCEncounterCommand has skill_value of 0 Mar 5, 2023
@miron
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miron commented Mar 5, 2023

Brawling needs additional work

  • skill_value for npc takes individual d6 rolls into account but is missing the d10 roll.
  • Player uses skill_total() from Character, but the last value for brawling is the number of d6 rolls.

@miron
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miron commented Mar 6, 2023

Removed d6, d10 for NPC needs to be implemented in skill_check, with if statement to check if npc skill or DV.

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