Ludown can be used within a Node.js application as an imported library. Install locally:
npm install ludown --save
To parse LU files, you can use the parseFile() method.
const ludown = require('ludown');
const luContent1 = `# Greeting
- hi`;
const log = false;
const locale = 'en-us';
ludown.parser.parseFile(luContent1, log, locale)
.then(function(parsedContent) {
// Parsed LUIS object
console.log(JSON.stringify(parsedContent.LUISJsonStructure, 2, null));
// Parsed QnA content
console.log(JSON.stringify(parsedContent.additionalFilesToParse, 2, null));
// Additional files to parse
console.log(JSON.stringify(parsedContent.additionalFilesToParse, 2, null));
})
.catch(function(err) {
let errObj = new ludown.helperClasses.Exception(err);
// err is of type ludown.helperClasses.Exception.
// Possible error codes are available under ludown.helperEnums.errorCodes
if(errObj.errCode === ludown.helperEnums.errorCodes.INVALID_INPUT) {
// do something specific to this error code
} else {
console.log(errObj.text);
}
})
You can use the available validateLUISBlob() function to verify if the parsed LUIS blob is valid. This helps catch name conflicts, invalid labelled utterances etc.
const ludown = require('ludown');
const luContent = `# Greeting
- hi {userName=bob}
$userName:first=
-vishwac`;
const log = false;
const locale = 'en-us';
async function parseContent() {
let parsedContent;
try {
parsedContent = await ludown.parser.parseFile(luContent, log, locale);
} catch (err) {
let errObj = new ludown.helperClasses.Exception(err);
// err is of type ludown.helperClasses.Exception.
// Possible error codes are available under ludown.helperEnums.errorCodes
if(errObj.errCode === ludown.helperEnums.errorCodes.INVALID_INPUT) {
// do something specific to this error code
} else {
console.log(errObj.text);
}
}
// validate the parsed luis content
ludown.parser.validateLUISBlob(parsedContent.LUISJsonStructure)
.then(res => res)
.catch(function(err) {
let exception = new ludown.helperClasses.Exception(err);
console.error('Oops, invalid LUIS content!\n');
console.error(exception.errCode + ' : ' + exception.text);
})
}
parseContent();
You can generate lu content from LUIS and QnA maker JSON using constructMdFromLUIS() and constructMdFromQnA() methods. Here's an example code snippet.
#!/usr/bin/env node
const ludown = require('ludown');
const luContent = `# Greeting
- hi
$userName:first=
-vishwac`;
const log = false;
const locale = 'en-us';
async function parseContent() {
let parsedContent;
try {
parsedContent = await ludown.parser.parseFile(luContent, log, locale);
} catch (err) {
let errObj = new ludown.helperClasses.Exception(err);
// err is of type ludown.helperClasses.Exception.
// Possible error codes are available under ludown.helperEnums.errorCodes
if(errObj.errCode === ludown.helperEnums.errorCodes.INVALID_INPUT) {
// do something specific to this error code
} else {
console.log(errObj.text);
}
}
if(await ludown.parser.validateLUISBlob(parsedContent.LUISJsonStructure)) {
// reconstruct md content
ludown.refresh.constructMdFromLUIS(parsedContent.LUISJsonStructure)
.then(function(result){
console.log(result);
})
.catch(function(err) {
let exception = new ludown.helperClasses.Exception(err);
console.error('Oops, invalid LUIS content!\n');
console.error(exception.errCode + ' : ' + exception.text);
})
}
}
parseContent();
You can take advantage of the Microsoft text translation API to automatically machine translate .lu files to one or more than 60+ languages supported by the Microsoft text translation cognitive service.
To translate lu file content, you can simply use the parseAndTranslate() method. Here's a code snippet.
const ludown = require('ludown');
const luContent = `# Greeting
- hi
$userName:first=
-vishwac`;
const log = false;
const targetLanguage = 'de';
const subscriptionKey = '<YOUR TEXT TRANSLATION KEY>';
const translateComments = true;
const translateLinkText = true;
ludown.translate.parseAndTranslate(luContent, subscriptionKey, targetLanguage, '', translateComments, translateLinkText, log)
.then(function(result) {
console.log(result);
})
.catch(function(err){
let exception = new ludown.helperClasses.Exception(err);
console.error(exception.errCode + ' : ' + exception.text);
})