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I'm using the Reverb G2 and was wondering how do I get a hand model in Unity with MRTK. I've already racked my brain about a model of the controller, without success and now I'm looking for a way to replace the default cursor with hand models. |
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The Reverb G2 does not support hand tracking. You may be able to have success attaching an UltraLeap Leap Motion controller to the front of the headset and use the MRTK's Leap Motion data provider. Please note that this is not something that I have personally attempted and it may not work as desired. |
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I recently merged #9550 which adds runtime controller models with XR SDK. Currently, controller models while running in the editor is still blocked by #3589 |
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I recently merged #9550 which adds runtime controller models with XR SDK. Currently, controller models while running in the editor is still blocked by #3589