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Effects11_Windows10.vcxproj.filters
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Effects11_Windows10.vcxproj.filters
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="inc\d3dx11effect.h">
<Filter>Inc</Filter>
</ClInclude>
<ClInclude Include="inc\d3dxGlobal.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Effect.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Binary\EffectBinaryFormat.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="EffectLoad.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Binary\EffectStateBase11.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Binary\EffectStates11.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="IUnknownImp.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="pchfx.h">
<Filter>Src</Filter>
</ClInclude>
<ClInclude Include="Binary\SOParser.h">
<Filter>Src</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="d3dxGlobal.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectAPI.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectLoad.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectNonRuntime.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectReflection.cpp">
<Filter>Src</Filter>
</ClCompile>
<ClCompile Include="EffectRuntime.cpp">
<Filter>Src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Inc">
<UniqueIdentifier>{e4218cf5-6bc4-4e5c-9b86-6b5510d80244}</UniqueIdentifier>
</Filter>
<Filter Include="Src">
<UniqueIdentifier>{a9b5e924-7940-4b53-a9c3-712ee9ca0587}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<None Include="EffectVariable.inl">
<Filter>Src</Filter>
</None>
</ItemGroup>
</Project>