Fix for CMake using MinGW (#281) #131
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# Copyright (c) Microsoft Corporation. | |
# Licensed under the MIT License. | |
# | |
# http://go.microsoft.com/fwlink/?LinkID=615561 | |
name: Microsoft C++ Code Analysis | |
on: | |
push: | |
branches: [ "main" ] | |
pull_request: | |
branches: [ "main" ] | |
paths-ignore: | |
- '*.md' | |
- LICENSE | |
- '.nuget/*' | |
- build/*.cmd | |
- build/*.json | |
- build/*.props | |
- build/*.ps1 | |
- build/*.targets | |
- build/*.yml | |
schedule: | |
- cron: '20 21 * * 2' | |
permissions: | |
contents: read | |
jobs: | |
analyze: | |
permissions: | |
contents: read | |
security-events: write | |
actions: read | |
name: Analyze | |
runs-on: windows-latest | |
steps: | |
- name: Checkout repository | |
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2 | |
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0 | |
with: | |
arch: amd64 | |
- name: Configure CMake | |
working-directory: ${{ github.workspace }} | |
run: cmake -B out -DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON | |
- name: 'Build Shaders' | |
shell: cmd | |
working-directory: ./Src/Shaders | |
run: CompileShaders.cmd dxil | |
env: | |
CompileShadersOutput: ${{ github.workspace }}/out/Shaders/Compiled | |
- name: Initialize MSVC Code Analysis | |
uses: microsoft/msvc-code-analysis-action@24c285ab36952c9e9182f4b78dfafbac38a7e5ee # v0.1.1 | |
id: run-analysis | |
with: | |
cmakeBuildDirectory: ./out | |
buildConfiguration: Debug | |
ruleset: NativeRecommendedRules.ruleset | |
# Upload SARIF file to GitHub Code Scanning Alerts | |
- name: Upload SARIF to GitHub | |
uses: github/codeql-action/upload-sarif@662472033e021d55d94146f66f6058822b0b39fd # v3.27.0 | |
with: | |
sarif_file: ${{ steps.run-analysis.outputs.sarif }} |