You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Godot v3 (an old version of the engine behind Arrow) has a bunch of limitations when it comes to non-Latin scripts, including lack of proper RTL support, and as far as I remember, not being able to fallback to or load system fonts. Arrow itself has few problems too. One is a limited font being used both for icons (UI in general) and inputs which was a decision far from ideal. Thankfully Godot v4 has a great language support, but aside from the port being very time-consuming, Arrow should also be fixed in ways to say there will be a perfect language support.
Anyway! These are problems that should be addressed eventually and fundamentally . They've been bothering me for a long time and I have had plans to fix them; but I can not guarantee anything happening soon.
Meanwhile, changing default fonts may help as a temporary solution.
Find a font suitable for your job and replace the current ones with that. You will need to change text-icon of some UI buttons too; otherwise they would look weird or not show up at all.
Please inform me of the results and if changing the font helped.
I'll keep this issue open as a subject to be properly addressed in mid or long-term.
Have a nice time
If there is no plan to localize the interface, can you consider the editable area? Currently, Chinese characters are garbled.
The text was updated successfully, but these errors were encountered: