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post |
mGBA 0.3.2 |
2015-12-16 |
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A new release of mGBA, version 0.3.2, is available. This version is a bugfix release. An extensive list of changes follows after the cut.
Bugfixes:
- ARM7: Fix STRT/STRBT
- ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
- ARM7: Fix bank switching with LDR[B]T/STR[B]T
- Libretro: Fix problems with rumble not turning off
- GBA: Fix idle skip state being retained between games
- GBA: Initialize uninitialized pristineRom and pristineRomSize members
- GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
- GBA BIOS: Fix Sqrt sign
- GBA BIOS: Fix misaligned
RLUnCompReadNormalWrite*
- GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
- GBA Memory: Fix DMA behavior for SRAM accesses
- GBA Memory: Fix Store8 to OBJ VRAM
- GBA Memory: Fix alignment of LDM/STM on SRAM
- GBA Memory: Fix unaligned out-of-bounds ROM loads
- GBA Memory: Fix timing of DMAs
- GBA Video: Fix
_mix
for 15-bit color - GBA Video: Fix OAM and palette initialization
- OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
- Qt: Use safer isLoaded check in GameController
- Qt: Fix a race condition in PainterGL that could lead to a crash
- Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
- Qt: Fix font size in memory viewer
- Qt: Fix a crash in the memory viewer
- Qt: Add additional checks in CheatModel to prevent crashes
- Qt: Fix race condition with setting sample rate
- Qt: Fix crash when closing multiplayer windows
- Qt: Fix resetting while paused
Misc:
- GBA Audio: Implement missing flags on
SOUNDCNT_X
register - Qt: Add mute option to menu
Get it now in the [Downloads]({{ site.baseurl }}/downloads.html) section. Binaries are available for Windows, Ubuntu and OS X, and the source code is available for all other platforms.