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post
mGBA 0.3.2
2015-12-16
endrift
announcement
release

A new release of mGBA, version 0.3.2, is available. This version is a bugfix release. An extensive list of changes follows after the cut.

Bugfixes:

  • ARM7: Fix STRT/STRBT
  • ARM7: Implement undefined STRH/LDRH/LDRSH/LDRSB versions
  • ARM7: Fix bank switching with LDR[B]T/STR[B]T
  • Libretro: Fix problems with rumble not turning off
  • GBA: Fix idle skip state being retained between games
  • GBA: Initialize uninitialized pristineRom and pristineRomSize members
  • GBA BIOS: Fix CpuSet on 0x01XXXXXX addresses
  • GBA BIOS: Fix Sqrt sign
  • GBA BIOS: Fix misaligned RLUnCompReadNormalWrite*
  • GBA Hardware: Fix Game Boy Player rumble in Pokemon Pinball
  • GBA Memory: Fix DMA behavior for SRAM accesses
  • GBA Memory: Fix Store8 to OBJ VRAM
  • GBA Memory: Fix alignment of LDM/STM on SRAM
  • GBA Memory: Fix unaligned out-of-bounds ROM loads
  • GBA Memory: Fix timing of DMAs
  • GBA Video: Fix _mix for 15-bit color
  • GBA Video: Fix OAM and palette initialization
  • OpenGL: Fix fast-forward on some OpenGL drivers where it may block early
  • Qt: Use safer isLoaded check in GameController
  • Qt: Fix a race condition in PainterGL that could lead to a crash
  • Qt: Fix clear button/analog buttons in gamepad mapper on some platforms
  • Qt: Fix font size in memory viewer
  • Qt: Fix a crash in the memory viewer
  • Qt: Add additional checks in CheatModel to prevent crashes
  • Qt: Fix race condition with setting sample rate
  • Qt: Fix crash when closing multiplayer windows
  • Qt: Fix resetting while paused

Misc:

  • GBA Audio: Implement missing flags on SOUNDCNT_X register
  • Qt: Add mute option to menu

Get it now in the [Downloads]({{ site.baseurl }}/downloads.html) section. Binaries are available for Windows, Ubuntu and OS X, and the source code is available for all other platforms.