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Settings.cs
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Settings.cs
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/*
* MetaphysicsIndustries.Solus
* Copyright (C) 2006-2022 Metaphysics Industries, Inc., Richard Sartor
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301
* USA
*
*/
namespace MetaphysicsIndustries.Solus.Properties {
// // This class allows you to handle specific events on the settings class:
// // The SettingChanging event is raised before a setting's value is changed.
// // The PropertyChanged event is raised after a setting's value is changed.
// // The SettingsLoaded event is raised after the setting values are loaded.
// // The SettingsSaving event is raised before the setting values are saved.
// internal sealed partial class Settings {
//
// public Settings() {
// // // To add event handlers for saving and changing settings, uncomment the lines below:
// //
// // this.SettingChanging += this.SettingChangingEventHandler;
// //
// // this.SettingsSaving += this.SettingsSavingEventHandler;
// //
// }
//
// private void SettingChangingEventHandler(object sender, System.Configuration.SettingChangingEventArgs e) {
// // Add code to handle the SettingChangingEvent event here.
// }
//
// private void SettingsSavingEventHandler(object sender, System.ComponentModel.CancelEventArgs e) {
// // Add code to handle the SettingsSaving event here.
// }
// }
}