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Since ThreeJS provides some some extra callbacks in its loaders, Meshcat could implement some list of objects that are incremented by set_object. This list can hold a loading status, which would give us more control while waiting for a complete scene load.
Currently, I would use this feature to monitor individual glTF objects that seems to take longer to load and trigger an event once they are ready.
The text was updated successfully, but these errors were encountered:
Since ThreeJS provides some some extra callbacks in its loaders, Meshcat could implement some list of objects that are incremented by
set_object
. This list can hold a loading status, which would give us more control while waiting for a complete scene load.Currently, I would use this feature to monitor individual glTF objects that seems to take longer to load and trigger an event once they are ready.
The text was updated successfully, but these errors were encountered: