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Characters Speaking #5

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pjbreaux opened this issue Sep 7, 2020 · 1 comment
Open

Characters Speaking #5

pjbreaux opened this issue Sep 7, 2020 · 1 comment

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@pjbreaux
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pjbreaux commented Sep 7, 2020

Hey @merpheus-dev, hope you are doing well. Sorry to spam your issues, but I just have a quick question. What is the best place, in your mind, to put the character's name? Should that just be another variable on the dialogue node data as well? Just wondering if you'd considered it. Thanks!

@Minoqi
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Minoqi commented Nov 13, 2021

I just made a string variable with the character's name in the DialogueParser.cs script. From there I had it update in the lil dialogue box I made using Unity's UI system. I attached the script to the NPC so it would update and play the proper dialogue in case there is more than one character in a scene.
If you're using one narrative file for like multiple people talking though then I'd recommend making it a part of the dialogue node :)

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