-
Notifications
You must be signed in to change notification settings - Fork 4
/
FindDialog.cs
71 lines (58 loc) · 1.45 KB
/
FindDialog.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
namespace Menees.Windows.Forms
{
#region Using Directives
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
#endregion
/// <summary>
/// A standard Find dialog.
/// </summary>
public partial class FindDialog : ExtendedForm, IFindDialog
{
#region Constructors
/// <summary>
/// Creates a new instance.
/// </summary>
public FindDialog()
{
this.InitializeComponent();
}
#endregion
#region IFindDialog Members
/// <summary>
/// Used to display the Find dialog with the given data.
/// </summary>
/// <param name="owner">The dialog owner.</param>
/// <param name="data">The find data.</param>
/// <returns>True if OK was pressed.</returns>
public bool Execute(IWin32Window owner, FindData data)
{
this.Text = data.Caption;
this.findText.Text = data.Text;
this.matchCase.Checked = data.MatchCase;
this.searchUp.Checked = data.SearchUp;
bool result = false;
if (this.ShowDialog(owner) == DialogResult.OK)
{
data.Text = this.findText.Text;
data.MatchCase = this.matchCase.Checked;
data.SearchUp = this.searchUp.Checked;
result = true;
}
return result;
}
#endregion
#region Private Methods
private void FindText_TextChanged(object sender, EventArgs e)
{
this.okayButton.Enabled = this.findText.TextLength > 0;
}
#endregion
}
}