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are there plans for scanline filters to melonds? #2217
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You could technically do this in the Melonds-DS retroarch core, using Retroarch's build in shader system. https://github.com/JesseTG/melonds-ds |
so i downloaded retroarch... tried it... didn't like it... i was yearning for something i found on pizzaboyGBA... maybe because i tried it on windows, too meny pixels? anyways, thanx you so much for replying. |
It would be cool if MelonDS would integrate Librashader: |
i mean at this point all emulators have filters option... maybe MDS devs are focusing on accuracy for the moment (the new OpenGL is amazing and far better on the 1.0 release) and it will be implemented in the future? hard to say... |
you can use reshade with melonds in the meantime |
Reshade can totally do some basic scanline filter, so that should be a decent solution for @DaStar22 's question. I would love to have some good color correction to emulate the NDS' LCD-screen more accurately though, and sadly the NDS-Color.slang/glsl shader isnt available on Reshade. |
recently i started enjoying scanline filters on emulators and i wish it would be added to the plans of the future.
sending love.
ps: i couldn't poste this on requests and somehow i posted it here sorry.
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